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Survivor Core Classes- ROGUE STEALS THE VICTORY!

  • Thread starter Thread starter lowkey13
  • Start date Start date
Artificer - should be a new subclass of Wizard, not a stand-alone class.
Barbarian - barely a subclass of Fighter. More like a background + a feat.
Bard - Isn't this just a cleric with the Skilled feat?
Cleric - the standard by which all support PCs are judged. It's a pity that 5E replaced them with a nap.
Druid - perfectly fine as a subclass of cleric, or elemental wizard.
Fighter - love it or hate it, it's still the standard by which all combat-focused PCs are judged
Monk - a fighter subclass, or a fighter/rogue mashup. Either way: unnecessary.
Paladin - another fighter subclass, or a fighter/cleric mashup. Equally unnecessary.
Ranger - also just a subclass of Fighter with the Outlander background and maybe a feat. Maybe.
Rogue - the standard by which all skill-oriented PCs are judged.
Sorcerer - this is just a wizard with variant spellcasting rules. No need for a full, new class.
Warlock - Also a wizard with variant spellcasting rules. Also unnecessary (even if it's my favorite.)
Wizard - the standard by which all magic-focused PCs are judged.

Man. This list is kinda depressing. The more I look at it, the more I understand the Skyrim character creation menu. And I hate the Skyrim character creation menu.

It makes me want to downvote the Fighter, Rogue, and Wizard, just so I can force everyone to consider other, weaker options. I want to angrily point a shaky index finger at the computer screen and shout "LOOK AT THEM, YOU FOOLS! THEY ARE BEAUTIFUL AND UNIQUE BUT YOU NEVER GIVE THEM THE TIME OF THE DAY!!!" But I hate lying, especially to myself.
 
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I kinda agree with that. But again. At least unlike fighter barbar at least has "its own stuff" sorta.
I came to realize that the Battle Master should have been the base line for the fighter class instead of what we got. Fighters learning new attacks as they level up it has been a long staple of D&D. BECMI did it first by giving you some additional attacks at high levels, 3rd Edition jump called in by making the special attacks feeds but giving the fighters more access to Feats at the same time
 

I came to realize that the Battle Master should have been the base line for the fighter class instead of what we got. Fighters learning new attacks as they level up it has been a long staple of D&D. BECMI did it first by giving you some additional attacks at high levels, 3rd Edition jump called in by making the special attacks feeds but giving the fighters more access to Feats at the same time
That's actually kind of brilliant. If you're the sort of player that prefers Fighters, it's probably a bit more tracking than what you're used to. But that's not a bad house rule.
 

Artificer 14
Barbarian 16
Bard 20
Cleric 20
Druid 18
Fighter 18
Monk 14
Paladin 18
Ranger 20
Rogue 20
Sorcerer 16
Warlock 20
Wizard 21
 

Artificer 12
Barbarian 16
Bard 20
Cleric 20
Druid 18
Fighter 18
Monk 14
Paladin 19
Ranger 20
Rogue 20
Sorcerer 16
Warlock 20
Wizard 21
 

Artificer 12
Barbarian 16
Bard 20
Cleric 20
Druid 18
Fighter 18
Monk 14
Paladin 19
Ranger 20
Rogue 20
Sorcerer 16
Warlock 18
Wizard 22
 


Artificer 10
Barbarian 16
Bard 20
Cleric 20
Druid 19
Fighter 19
Monk 14
Paladin 19
Ranger 20
Rogue 20
Sorcerer 14
Warlock 18
Wizard 22
 



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