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Warlord Homebrew Collaboration (+) (Create a 5e Warlord)

Garthanos

Arcadian Knight
To me those secondary attributes are very significant ie they are at some level almost the why for of the entire Warrior Lord Tactician Strategist... its the smart/clever/wise warrior. I like the idea of inititive based on them for instance.
 

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Fenris-77

Small God of the Dozens
Supporter
Part of the differentiation and pillar suitability can come via proficiencies. If the tank is going to have HA prof and the other two aren't we can probably toss in an extra skill proficiency each. Maybe not as part of the list, but specifically chosen to match the theme.

I really like how this in turning out so far.
 




doctorbadwolf

Heretic of The Seventh Circle
I'd vote to keep the KIi system, but we may need to muck about with the point totals depending on what we decide is appropriate for uses/day.
Let’s assume the same for now, and if we end up making the uses too strong we can decrease the number.
But the Ki total works out to basically a half caster with a small number of options.
 

doctorbadwolf

Heretic of The Seventh Circle
Part of the differentiation and pillar suitability can come via proficiencies. If the tank is going to have HA prof and the other two aren't we can probably toss in an extra skill proficiency each. Maybe not as part of the list, but specifically chosen to match the theme.

I really like how this in turning out so far.
Me too! And I agree. Tactician can get history, Outlaw Survival, and Ritualist Arcana, for instance.
 


doctorbadwolf

Heretic of The Seventh Circle
Okay!

Level 1:

Gambits. You gain a Gambit Die that starts at 1d4, and increases as you level, as well as the following Gambit. You gain access to more Gambits as you level, as well as from your Archetype.
Marshal’s Gambit. As a bonus action when you take the Attack Action, you can grant an ally a bonus equal to your Gambit Die on their next damage roll with an attack.

Martial Presence. You gain an aura, 15 ft to start, scale same as Unarmored movement from there (5ft more at those levels). It is always on, unless you are incapacitated.
You, and a number of creatures within your Presence equal to your proficiency bonus, gain your choice of a bonus or penalty to Initiative Checks equal to your Gambit Die.

Martial Archetype. At level 1, you choose an Archetype. [each one mainly gives an added benefit to the Presence, and maybe some extra proficiencies if needed]

can we agree on this for now?

@lowkey13 does this feel like it will be easy to use in ToTM, so long as the specific gambits stay within 5e’s normal paradigms?
Someone else up to cleaning up the language of this? I think I’m willing to call consensus based on discussion in between the previous proposal and this one, but the language sucks and I’m in the midst of a very busy week.
 


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