Yes and yes.@doctorbadwolf
Some low-hanging fruit:
1. Does the marshal follow the standard ASI progression (4, 8, 12, 16, 19)?
2. Are you using the same progression of pooled points for abilities (ki, for monk) regardless of what they are called? Or getting rid of that system?
Let’s assume the same for now, and if we end up making the uses too strong we can decrease the number.I'd vote to keep the KIi system, but we may need to muck about with the point totals depending on what we decide is appropriate for uses/day.
Me too! And I agree. Tactician can get history, Outlaw Survival, and Ritualist Arcana, for instance.Part of the differentiation and pillar suitability can come via proficiencies. If the tank is going to have HA prof and the other two aren't we can probably toss in an extra skill proficiency each. Maybe not as part of the list, but specifically chosen to match the theme.
I really like how this in turning out so far.
Someone else up to cleaning up the language of this? I think I’m willing to call consensus based on discussion in between the previous proposal and this one, but the language sucks and I’m in the midst of a very busy week.Okay!
Level 1:
Gambits. You gain a Gambit Die that starts at 1d4, and increases as you level, as well as the following Gambit. You gain access to more Gambits as you level, as well as from your Archetype.
Marshal’s Gambit. As a bonus action when you take the Attack Action, you can grant an ally a bonus equal to your Gambit Die on their next damage roll with an attack.
Martial Presence. You gain an aura, 15 ft to start, scale same as Unarmored movement from there (5ft more at those levels). It is always on, unless you are incapacitated.
You, and a number of creatures within your Presence equal to your proficiency bonus, gain your choice of a bonus or penalty to Initiative Checks equal to your Gambit Die.
Martial Archetype. At level 1, you choose an Archetype. [each one mainly gives an added benefit to the Presence, and maybe some extra proficiencies if needed]
can we agree on this for now?
@lowkey13 does this feel like it will be easy to use in ToTM, so long as the specific gambits stay within 5e’s normal paradigms?