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lowkey13
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But, to support your point, distribution is key. Just because giving the warlord 4 fireballs a short rest makes sense with the spell points doesn't mean it's a balanced idea.Good points.
This is why I like the monk. The point conversion was already done for me.
I am not inspired enough by the rogue to figure out how to balance a sneak attack replacement.Or the Warlock and Rogue who don't really care about long rest...
The issue isn't conceptual or modeling, it's that at-will abilities of any sort are, well "expensive" in class-design terms, and tend to be very limited or to just suck up the whole focus/design-space of a class.Your aura of martial supremacy causes the enemy overreach and stumble ie make guidance into a presence which for warlord types can affect enemies negatively as well
It's a slight difference, but the greater versatility of prepped fits the dynamism & adaptability of shifting tactics better than the Bard's eclectic known organization, the cleric's armor fits better but the bards weapons also fit better, and there's subtle differences in the resource balance, even though both weight rest-recharge heavily.
That sounds reasonable, but arcane classes are each very versatile, and there's now four or five of them? (Wizard, Warlock, Sorcerer, Bard, Artificer - yeah, 5, OK.) Class imbalances in D&D have always gone deeper than the merely mechanical.They made two martial classes and whelp we are done... those ought to be uber versatile no?
Presumably, you'd be developing a list of 'maneuvers' or the like, the BM serves as a very limited example of that, are powered by whatever long-rest resource claims the design space taken up by those spells in the 'template.' (Maybe not CS dice, which are conceptually and mechanically focused on personal superiority in weapon-swinging combat, which is, afterall the fighter's thang. Also, there might be some more appropriate limited-use criteria than resting.)You'd still need to develop a "warlord spell list", which kind of feels like it's against the concept of the warlord in the first place.
From what MM has shared, it sounds like 5e design has mostly been by feel (so, I suspect, much like it always has been), but, with a touchstone: spell slots, denominated in hit points. Magic in general and spellcasting in particular are the overriding focus of the game, as is reflected in the use of spells in every, single, class design, so you can't design a class, even if you are trying to design a revolutionary/unique-in-5e class that doesn't actually use spells at all, without at least referring to spells as a guideline.I was more saying that if you start out with a bard, and rip out all the spellcasting, I have no particular way to gauge the value of any replacement features. It would just be by feel at that point.
I am not inspired enough by the rogue to figure out how to balance a sneak attack replacement.
I’d love to contribute if you start a thread about it, I just don’t have any idea what the basic changeover would be.I'd actually be interested in trying myself.
I also need to put an hour aside and read the new Warlord thread... I got busy and it kinda ran away from me...