D&D 5E Am I no longer WoTC's target audience?

Humanocentric isn't the same as xenophobic, and I have yet to see where Gygax has said that xenophobia is a feature of the Flanaess. Heck, even hobgoblins and orcs are fairly common as mercenaries in some locations (such as the Great Kindom and its peripheries).

Also, the inclusion of something "new" doesn't make the setting "anything goes", that's just silly.

As for grittier than FR... Not until From the Ashes. There was nothing inherently gritty about the orginal folio or boxed set—it was pretty much a blank slate.

PHB 1E racial antipathy tables and Gygax's writings on the subject.

I'm not saying pitchforks and hangings but anything more monstrous than say a half orc is gonna have a rough time in a lot of areas.

Espicially Tieflings because of Iuz. Drow maybe although they might benefit from being to mysterious relative to FR Drow.
 

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You have to remember big cities are cosmpolote, and Spelljamers allow visitors from other worlds. In 3.5 the origin of dragoborn was standar humans and demihumans were chosen and transformed by dragon god Bahamut as his new champions.

I don't mind what is banned in Dark Sun, because I will add all I want, for example kaiju monsters adored as totem spirits by the tribemen, or spynewyrms as true dragons with age categories.. (and shapesifter powers to add arms if they want), or ardents (psionic paladins) or gladiators with martial maneuvers, or vestige pact binders.. or wardens (primal paladins defenders of the forest using special biorganious armours created by lifeshape tech), or werevermins, psiforged and shardminds, or the wilders, the plant humanoids. And I allow a planar gate to the dark domain of Kaladnay, in the demiplane of the dread, and this region is as big as a continent. I choose when a change becomes a "jump the shark".

If I want I can create a planar gate between Dragonlance and Mike Mearls' Iomandra, with enough space in the crystal sphere to all dragons species from all editions. And the veneration of the Heroes of Dragonlance or some totem spirits would work as the vestige pact magic.

* I say it again: WotC should allowing the risk of opening up at least the lest famous D&D worlds (and most expendables) 3PPs to can add their own ideas.

* Fiendish (evil planar) half-dragon and fiendish dragonborn in Ravenloft would be cool. Shapesifters (children of werebeasts) and changelings (doppelgänger kindred) in Ravenloft are possible, and some ordinary humans are cursed with reptilians skins. Then dragonborns wouldn't be too rare. Maybe there is a new dark domain rule by a dragon cult. And in 4th Ed there were (canon) dark domains without direct link with the demiplane of the dread. There was a domain whose inhabitants were antropomorpic animals (and ruled by a cocodrile, symbol of hypocresy).
 
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PHB 1E racial antipathy tables and Gygax's writings on the subject.

Those tables don't hold up in a lot of Greyhak's countries (like Highfolk, Sunndi, the Uleks, etc.).

I'm not saying pitchforks and hangings but anything more monstrous than say a half orc is gonna have a rough time in a lot of areas.

Espicially Tieflings because of Iuz. Drow maybe although they might benefit from being to mysterious relative to FR Drow.

Tieflings would probably fare well in the lands of the Great Kingdom—Ivid has a hard on (so to speak) for devils. There are probably more than a few Naelax scions that are tiefling. In some areas, like the Shield Lands, they probably wouldn't get too warm a welcome (because Iuz, of course).

Dragonborn would get the same looks as a lizardman (and would likely be mistaken for one), so depending on the area (like Sunndi), it might only be a passing curiosity. In other lands (like Ekbir), they'd be more like WTF is that?

Drow, most people probably don't know what drow are, so they may be met with curiousity in a lot of place ("dude, there's an elf—with black skin, check it out"). Though, in elven lands (like Celene and the Spindrift Islands), you're likely DOA. :/

Then there's the City of Greyhawk which is cosmopolitan to the extreme—you could likely find orcs and goblins in some of its discricts, so they'd probably be more open to the more unusal and exotic peoples.
 

Given that the default scenario is to have PCs transported from some other plane by The Mists, pretty much any race could be a PC in Ravenloft.

Natives of Ravenloft's domains are overwhelmingly human though.

That's just the problem. By late 2E, and all through 3E that WASN'T the assumed default. The assumed Ravenloft campaign from 1997 onwards was that you were a native of the Demiplane. Until it all got flipped back after 3rd edition.
 

2E said something like anything can get there but the default is human. It's been 20+ years though. You'll get funny looks, I think there was 1 Elf realm.

Sithicus is all elves. But Darkon is the most populous, and largest domain and it has a mixed population of humans, elves, dwarves, gnomes and halflings. It's basically Gothic Oerth.
 


Those tables don't hold up in a lot of Greyhak's countries (like Highfolk, Sunndi, the Uleks, etc.).



Tieflings would probably fare well in the lands of the Great Kingdom—Ivid has a hard on (so to speak) for devils. There are probably more than a few Naelax scions that are tiefling. In some areas, like the Shield Lands, they probably wouldn't get too warm a welcome (because Iuz, of course).

Dragonborn would get the same looks as a lizardman (and would likely be mistaken for one), so depending on the area (like Sunndi), it might only be a passing curiosity. In other lands (like Ekbir), they'd be more like WTF is that?

Drow, most people probably don't know what drow are, so they may be met with curiousity in a lot of place ("dude, there's an elf—with black skin, check it out"). Though, in elven lands (like Celene and the Spindrift Islands), you're likely DOA. :/

Then there's the City of Greyhawk which is cosmopolitan to the extreme—you could likely find orcs and goblins in some of its discricts, so they'd probably be more open to the more unusal and exotic peoples.

Well I think you kind of prove the point. Outside if lands under Iuzs influence Tieflings are a bad idea.

I've noticed a bit with new players you end up with all sorts of weird stuff if it's anything goes.
 

Sithicus is all elves. But Darkon is the most populous, and largest domain and it has a mixed population of humans, elves, dwarves, gnomes and halflings. It's basically Gothic Oerth.

Sithicus is the one I was thinking of.
Think I played RL once or twice, read the box set in the 90s.
 



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