Posted without comment. Or with little comment, at least. This from Descent into Avernus.
I've been given nasty brain freezes by many a cone. I'd pray very hard that I make my save should that spell be cast upon me.Just found an actual typo in Storm King’s Thunder that I reckon is pretty hilarious!
Check out the first 5th level spell in this mage’s spellbook:
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I reckon Eberron: Rising from the Last War is the worst 5e book in terms of typos. You can pretty much turn to any random page in the book and find at least one (and that is only a slight exaggeration). Most of them aren't particularly hilarious, though.I thought about posting all the typos I found in Ghosts of Saltmarsh as I read through it, but... WotC isn't paying me to copy-edit their books for them.
Cone of cones is a gold rated battlefield control spell. It creates traffic cones in a pattern of your choosing within a 90' long 40' wide cone. Targets within the cones treat it as difficult terrain and if they begin or end their turn within the cones must make a WIS save or be paralyzed with road rage until the end of their next turn. Not bad for a 2nd level conjuration.Good luck fleeing from traffic cones; they reduce your speed to a crawl. (No pun intended.) They also block movement through normally-open spaces.
The typos, while normally frustrating, aren't nearly as bad as the places where the book contradicts itself on the same page. I had to cross reference with an archived 3.5e book to find out what language fiends speak, for example. They listed both abyssal and infernal as the sole language of fiends...I reckon Eberron: Rising from the Last War is the worst 5e book in terms of typos. You can pretty much turn to any random page in the book and find at least one (and that is only a slight exaggeration). Most of them aren't particularly hilarious, though.
WotC should definitely gather all the hilarious typos from across all editions and create a document of spells and creatures based on those typos for Extra Life charity!
Cone of Cones
Lvl 3 spell (Druid)
1 bonus action
Concentration (10 minutes)
VSM
You create 8 magical pine cones in your space. They float in the air and orbit you for the spell's duration. When you cast the spell—and as a bonus action on each of your turns thereafter—you can expend one or two of the cones, sending them streaking toward a point or points you choose within 80 feet of you. Once a cone reaches its destination or impacts against a solid surface,it burst and release a volley of magical seeds. Each creature in a 15 feet cone from the point where the cones burst must make a Dexterity saving throw. A creature takes 2d6 piercing damage on a failed save, or half as much damage on a successful one.
At Higher Levels.
When you cast this spell using a spell slot of 4th level or higher, the number of cones created increases by two for each slot level above 3rd.
i already touched on that angle.Darn, I was hoping for waffle cones. Still 8d8 cold damage, but survivors can enjoy a tasty treat.
You get run over by the Wide Receiver, pounded flat by the Defensive Line, then the Quarterback throws a football and beans you with it. Take damage and fall prone.Cone of Colts