Zardnaar
Legend
Only if your DM uses them, though. The player doesn't have control over what critters they will face. This statistic comes up a lot in these topics, as if the DM were using a computer program to randomly select monsters. But the truth is, there can be 100% resistant/immune creatures in a campaign if the DM decides it. Or 0%. So it's always good to check with your DM before requesting a house-rule like mine.
True, depending on the battlefield size and shape that your DM is using. The player has limited control over what the battlefield is going to look like. I'm not comparing fireball to lightning bolt; I'm just describing a house-rule for a spell variant. I don't think it's as big of a deal as you say.
I'm only swapping out only the damage types--things like size, shape, range, duration, casting time, components, any extra effects, etc. remain unchanged. The result isn't an unbalanced spell; the result is more versatility for those "other damage types." Again, I'm only talking about a house-rule here, for a single character.
If you say so; I think we have different ideas of "better." The house-rule doesn't replace shocking grasp with an electrical firebolt, or even to compare one cantrip versus the other. It just gives my character a signature spell for flavor purposes.
I don't follow. Damage and Dex saves are pretty much for combat only. What you mean by "general adventuring"?
General adventuring is when you're playing a generic adventure. Or say you play a game with randoms and you don't know what to expect. Basically if you can read your DM or if the DM uses a lot of critters from non MM sources
If your DM is using lots of undead or you're in a desert or tundra area obviously things are different.
Fire is the best generally in terms of damage/area. But outside poison it has the most resistance/immunity.