1) I wish fighter got their 4th attack earlier, at 17th level.IME Fighter feels a bit weak, mostly good for a 2-3 level dip. I'd prefer they risk being too good than too weak. Ranger, leaving aside XGE, definitely feels underwhelming too.
Hmm. I didn't think I was responding to you, or to any particular assertion regarding the BM (Bowel Movement) Fighter.
Fair enough! Posts tend to blend together after enough time.
Well, looking back at them, it appears I pretty much stated the same thing in both my replies. So I am consistent, if not always good with the memory.
I blame society, and/or a lack of coffee this morning.
Oh buddy... you just nuked your own argument from orbit. Was it the only way to be
Monks are okay, certainly not as bad as Rangers, in 5E, but they're not perfect.
Sure. Fun can be had in spite of mechanical weaknesses. Certain kinds of fun can even be had by leveraging them, often not conventional nor plays-well-with-others kinds of fun, but still.The cold fact is that in most editions where they've appeared, Monks have been mechanically pretty awful, so what you're proving is that the people you've played with have enjoyed the hell of terribly-designed classes. Which I'm sure is true, I too have seen pretty awful character classes provide fun
Well, yeah, the whole "best at fighting" (with weapons, without magic) mandate: the tricked out BM blowing his Action Surge and all his CS dice should not be out-damaged by the Monk blowing all his Ki. Not unless they're both fighting unarmed, of course.Monks are a mobile DPR oriented character. BM Fighters are more versatile and survivable, but you apparently think they should not only be vastly tougher than Monks (higher AC and HP) but also do more damage
IME Fighter feels a bit weak, mostly good for a 2-3 level dip. I'd prefer they risk being too good than too weak.
Or just looking past DPR when assessing what makes a class strong.If the 5e Fighter is too weak for you in relationship to the other 5e classes, then you must either want such power increases (Double Weapon Specialization?), as to overshadow the other 5e classes, or you have a really high opinion of spells.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.