While I was at work in a meeting I was pondering these ideas for sorcerer
stuff like that.
- Remove all current sorcerer damage cantrips
- Create new damage cantrips that emphasis raw magic. Possibly convert old 4e sorcerer cantrips
- Remove Metamagic
- At 3rd, 10th, and 17th levels, Sorcerers get 1 Source of Sorcery .
- Aura of Raw Magic: Glow in a 20ft bright light that gives you resistance to "elemental" damage for 5 turns per sorcery point spent.
- Arcane Wellspring: Gain sorcery points equal to your Charisma modifier
- Brainblast Spend 2 sorcery points to gain Proficiency with skill for one Ability Check
- Essence of Magic: Spend a sorcery point to automatically succeed concentration
- Primordial Boon. Spend a sorcery point to use Charisma for single any Ability check.
- Mind over Magic: Spend sorcery point equal a spell level when casting a spell. You no longer need to concentrate to maintain it
- Reckless Cast. Reckless Attack but only for attack from spells
- Rip from the Heavens: Choose a cleric domain. You can cast spells from that domain with sorcery points
- Sorcerous Surge. Action Surge but only to cast spells
- Wrath of Arcane Blood: Use an action and 1 sorcery point to fire a 60ft range bolt to deals 1d12 damage. Spend more sorcery points for more damage and range.
stuff like that.