Because it feels like it is the pinnacle of each of the three types of magic, so if one type should get it, they all should. Also because of the numerous examples of this power coming from Primoridal and Divine sources.Why? In the dmg alone there is ring of three wishes, deck of many things moon card, 1d3 wishes, efreeti bottle 91-100 3 wishes, luck blade 1d4-1 wishes,9th level spell scroll, & no doubt more when you start looking outside the dmg itself. There's also the more interesting quest for a mcguffin that accomplishes the specific thing you need that wish spell for
Not really, a lot of the discussion about individual spells has really doubled as a discussion as to what the boundaries are between each of the spell themes. I think all of us have a general agreement as to the core of what each spell list is, which is why most decision about spells aren't that controversial.
Not really. It's not like all spells take saves, anyway, so it'd be an uneven boost. Thing is, if there is an issue with the reduced at-will baseline making casters under-contribute at the prescribed 5e 6-8 encounter day, you could just pull it in 6 encounters, 5, 3-5, until it evened out. Heck, 3-5 is a more plausible day length, anyway.My thought with the increased Spell Save DC is that without cantrips, Wizards, Clerics, Druids and Sorcerers need a bit of a boost to ensure their limited slots actually do something.
There are some pretty Clericky rituals that might not feel right on the Wizard.Allowing Wizards to use any list for ritual allows them to expand their utility, and allows a spell like Alarm to go into Primal for the ranger while still giving the Wizard access to it.
Or they could choose from a sub-set of arcane & primal, because that reflects their concept and their history in the game, going from Druid-lite casting in 1e to oddball, to Arcane. Like Primal, less all the fiery Evocation/Conjuration, plus Arcane Enchantment/Charm & Illusion/Phantasm, to start, perhaps?Bards get any known because they are the jack of all trades
While the Sorcerer should be primarily Arcane, I could see it getting a thematic set of spells that could pull from other lists - and a thematic opposition, as well.Sorcerer now get's to pick any 1 spell list at 1st level. Increased Spell DC, short rest sorcery points and doubling known metamagic makes this the doing a few things really really well class.
Not really. It's not like all spells take saves, anyway, so it'd be an uneven boost. Thing is, if there is an issue with the reduced at-will baseline making casters under-contribute at the prescribed 5e 6-8 encounter day, you could just pull it in 6 encounters, 5, 3-5, until it evened out. Heck, 3-5 is a more plausible day length, anyway.
There are some pretty Clericky rituals that might not feel right on the Wizard.
Wizards do already get a pretty huge list, and this variant does reduce differentiation within the Arcane sphere, so the idea, above, of bringing back opposition Schools could really help that out. Opposition schools for preparation - but not for rituals.
Or they could choose from a sub-set of arcane & primal, because that reflects their concept and their history in the game, going from Druid-lite casting in 1e to oddball, to Arcane. Like Primal, less all the fiery Evocation/Conjuration, plus Arcane Enchantment/Charm & Illusion/Phantasm, to start, perhaps?
While the Sorcerer should be primarily Arcane, I could see it getting a thematic set of spells that could pull from other lists - and a thematic opposition, as well.
IDK why you'd assume that.Whether it's 2, 3 or 8 encounters in a day, it's still 20 rounds
Why shouldn't there be Arcane, Primal and Divine versions of the I was born this way class?