Cap'n Kobold
Hero
Improved crit range doesn't seem to fit for me. When I think of assassins, I think of precision and certainty, not flailing around hoping for a lucky hit.
How about these two abilities:
Lethal Techniques:
If an attack of the executioner's would leave a target with less remaining hit points than the executioner's level, the target is reduced to -1 hit points instead. For the purposes of this ability, any poison damage taken from a situation that the executioner arranged is also considered an attack.
This ability works against Humanoids and Beasts. At level 5 it works against any creature not considered an Undead or Construct. At level 11 it works against any creature.
Certain Death
As an action, the executioner makes an Intelligence (Investigation) or (Insight) against a target that they have observed for one round. If they are currently in melee combat with the target, they may make this check as a bonus action. If successful, then the next time the executioner damages the target with an attack or with poison, the damage is increased by 10x the executioner's proficiency bonus.
The executioner regains the ability to deal this extra damage after a short or long rest.
-(I'm unsure of what the check should be opposed by on the target's side. Any thoughts?)
How about these two abilities:
Lethal Techniques:
If an attack of the executioner's would leave a target with less remaining hit points than the executioner's level, the target is reduced to -1 hit points instead. For the purposes of this ability, any poison damage taken from a situation that the executioner arranged is also considered an attack.
This ability works against Humanoids and Beasts. At level 5 it works against any creature not considered an Undead or Construct. At level 11 it works against any creature.
Certain Death
As an action, the executioner makes an Intelligence (Investigation) or (Insight) against a target that they have observed for one round. If they are currently in melee combat with the target, they may make this check as a bonus action. If successful, then the next time the executioner damages the target with an attack or with poison, the damage is increased by 10x the executioner's proficiency bonus.
The executioner regains the ability to deal this extra damage after a short or long rest.
-(I'm unsure of what the check should be opposed by on the target's side. Any thoughts?)