Once or twice, since I DM and used to run a lot of modules during 1e and 2e, I played in a game with where a DM ran a module that I was familiar with. I always let that DM know and discussed the issue. Once the DM changed to a different module. Once the DM let me decide whether my PC would have figured something out or not, trusting me not to cheat. That put a lot of pressure on me as a player, since I had to really think hard about what I as a player would have been able to figure out, as well as what my PC would be able to figure out.
I don't think a TRPG table can work if there isn't trust between the players and the GM. Trust can be difficult to manage, both to lift and to carry; and it needs to be bidrectional; and holy ack that's a mangled metaphor.