Li Shenron
Legend
What would be the pros/cons of implementing Intuition in the game?
I’d like PCs to have a 6th sense to guide them, a way as a DM to give them gut instincts, flashes of warnings?
View attachment 118542
I can't decide if it would be a new ability or skill (if so, attached to Wisdom?).
Or should be like a Plot Point type of mechanic, each player getting one roll a session so it's not overused?
Please let me know if/how it has been done in previous editions or other rpgs.
I'd love to hear your thoughts.
You can already use Wisdom checks.
Making something a skill is never a requirement if your purpose is to give characters a chance. The main consequence of it being its own skill, is that some characters can choose to boost it (at the cost of another skill, obviously) by using their proficiency bonus.
If you plan this to be a major theme in a campaign, then you can consider making it a completely separate thing, which may be added to the standard set of the 6 main character abilities or otherwise be completely separate. Just keep in mind that point-based is a non-random mechanic, so if you design intuition as an amount of points that can be spent, it will work very differently compared to rolling, although there will still be the randomess of the player not knowing when it's good to use them.