teitan
Legend
Any word on when 6th edition is coming out?
a long, long time from now in the far future.
Any word on when 6th edition is coming out?
Damn. I was hoping for a long time maximum of less than 7 years.a long, long time from now in the far future.
Interesting, but 2e is so much closer to 1e than PF?
What is so much better in 1e than in 2e? I am that curious because I started with 2e, but when picking up 1e stuff occasionally at the game store back then, I never saw much difference, except the level limits and attribute limits.
Damn. I was hoping for a long time maximum of less than 7 years.
Also im not sure how much more gas is in the 5e tank.
Also im not sure how much more gas is in the 5e tank.
Damn. I was hoping for a long time maximum of less than 7 years.
Also im not sure how much more gas is in the 5e tank.
SotDL does look very cool.I'm playing 5E and not likely to play any other edition of D&D in the future, although I regularly look at 4E for inspiration. Once my current 5E campaign wraps up I'd like to at least try 13th Age and Shadow of the Demon Lord, both of which seem really interesting to me.
I like the skill granularity so I'm likely to keep it. (But of course some merging of skills is needed, just not to the point of having an uber skill like perception). On wands as a whole, definitely I'm changing them, either by reducing the number of charges to a smaller amount, or by putting a clear limit on them (they don't give you slots, only access to a spell) or combining both ideas (the wand holds a single charge, and while charged it gives you access to the spell that you need to power in some way. You can cast using the charge, but the wand loses all magic upon its consumption)To play 3.5 again. It would need a clean with skills, bounded accuracy and a removal of wands of clw and buying magic items.
I like the skill granularity so I'm likely to keep it. (But of course some merging of skills is needed, just not to the point of having an uber skill like perception). On wands as a whole, definitely I'm changing them, either by reducing the number of charges to a smaller amount, or by putting a clear limit on them (they don't give you slots, only access to a spell) or combining both ideas (the wand holds a single charge, and while charged it gives you access to the spell that you need to power in some way. You can cast using the charge, but the wand loses all magic upon its consumption)
As for buying magic items, I think that is table dependent. Though I've seen some posters here miss the ability to craft them and I think it is part of the experience.