POLL: Greatest "Golden Era" Module for D&D.

What are the five greatest TSR modules for D&D from 1978-1982? (CHOOSE FIVE)

  • A1 Slave Pits of the Undercity

    Votes: 8 7.3%
  • A2 Secret of the Slavers Stockade

    Votes: 7 6.4%
  • A3 Assault on the Aerie of the Slave Lords

    Votes: 3 2.7%
  • A4 In the Dungeon of the Slave Lord

    Votes: 5 4.5%
  • B1 In Search of the Unknown

    Votes: 5 4.5%
  • B2 Keep on the Borderlands

    Votes: 35 31.8%
  • B3 Palace of the Silver Princess

    Votes: 6 5.5%
  • B4 The Lost City

    Votes: 21 19.1%
  • C1 The Hidden Shrine of Tomoachan

    Votes: 12 10.9%
  • C2 Ghost Tower of Inverness

    Votes: 6 5.5%
  • D1 Descent into the Depths of the Earth

    Votes: 5 4.5%
  • D2 The Shrine of the Kuo-Toa

    Votes: 4 3.6%
  • D3 Vault of the Drow

    Votes: 17 15.5%
  • G1 Steading of the Hill Giant Chief

    Votes: 21 19.1%
  • G2 The Glacial Rift of the Front Giant Jarl

    Votes: 9 8.2%
  • G3 Hall of the Fire Giant King

    Votes: 14 12.7%
  • I1 Dwellers of the Forbidden City

    Votes: 10 9.1%
  • I2 Tomb of the Lizard King

    Votes: 5 4.5%
  • I3 Pharoah

    Votes: 18 16.4%
  • L1 The Secret of Bone Hill

    Votes: 8 7.3%
  • N1 Against the Cult of the Reptile God

    Votes: 17 15.5%
  • Q1 Queen of the Demonweb Pits

    Votes: 12 10.9%
  • S1 Tomb of Horrors

    Votes: 23 20.9%
  • S2 White Plume Mountain

    Votes: 33 30.0%
  • S3 Expedition to Barrier Peak

    Votes: 14 12.7%
  • S4 Lost Caverns of Tsojcanth

    Votes: 16 14.5%
  • T1 Village of Hommlet

    Votes: 27 24.5%
  • U1 The Sinister Secret of Saltmarsh

    Votes: 36 32.7%
  • U2 Danger at Dunwater

    Votes: 4 3.6%
  • WG4 The Forgotten Temple of Tharizdun

    Votes: 6 5.5%
  • X1 The Isle of Dread

    Votes: 35 31.8%
  • X2 Castle Amber (Chateau d’ Amberville)

    Votes: 15 13.6%
  • X3 Curse of Xanathon

    Votes: 1 0.9%

  • Poll closed .

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JeffB

Legend
I wouldn't worry about it too much. In a way, it's a lot more authentic, isn't it?

After all, if you're picking you're favorites, you're saying that they are the best for you, but if you're picking the greatest, that would be best for everyone else .... which is kind of presumptuous. :)

Not necessarily. My "greatest" picks would probably go for the adventures that really helped to define the game- one of which is hotly contested by fans and haters as a "great" adventure: Tomb of Horrors. Keep on the Borderlands as the blueprint for starting a campaign and sandboxey play. The G series for their amazing locations, sparse but effective NPC notes (sparse everything actually), and the deeper plot.

I think adventures like those had far more impact on the game as "greatest" than my fave picks of things like Ghost Tower, Slave Pits, Chateau, etc.
 


Tyler Do'Urden

Soap Maker
My votes. Keep in mind that I started playing in 1991, but never played through most of these and didn't read them (in PDF, generally) until the 2000s. So my vote tends to be more "do these still hold up" than nostalgia.

B4 The Lost City: I remember reading through the B-series modules and finding that this was the only one that really tripped my trigger, other than Night's Dark Terror (which felt like a proto-Ravenloft Setting module - a good thing, not a bad thing!) The extended, inverted dungeon... followed by the strange underground city... yes, now things were getting interesting!

L1 The Secret of Bone Hill: B2 bored me a little - it was quite clearly an introductory module, and it wasn't MY introductory module (those were Bargle's Dungeon from the Red Box, and Zanzer Tem's Dungeon from the Black Box). But L1... this was where it was at. A sandbox. A huge rumor table, a fully fleshed-out town, a mysterious keep with an interesting mix of challenges, side quests against monster tribes, wandering mercenaries, a temple devoted to gambling, even a burnt-out old guard house full of giant rats... this was much more interesting and less linear than B2! And while T1 might be superior overall, T1 always (coming in when I did) just seemed like the first part of Temple of Elemental Evil... not something that stood on it's own (even though it does and did for quite some time).

S2 White Plume Mountain: The original monty haul funhouse dungeon. What more is there to be said? It's like S1, only your friends will have a good time and won't punch you in the face after the whole party decides to climb into the demon's mouth at the end of the opening hallway. (One can see the difference between S1 - S1 is greater in it's reputation and what it's inspired - much better adventures like The Mud Sorcerer's Tomb, Return to the Tomb of Horrors and Tomb of Annihilation - whereas S2 is so perennially good that it's been updated for every edition with relatively few changes.)

T1 Village of Hommlett: Despite what I said above - it's still probably the best model of an introductory sandbox adventure. Unlike today's epic railroads and "adventure paths", you get the impression that, barring the much-belated T2-T4, you can go anywhere from here!

X2 Castle Amber: Not a tomb. Not a dungeon. Not a wilderness. A mansion full of mad/crazy/zany wizards. This is another one that can still throw players for a loop decades later. I've been toying with trying to launch a side career as a game designer/module writer - and if I do, my first module will likely be a homage to this one.
 

For me, my only vote is for T1. The Village of Hommlet perfectly encapsulates that era of adventures and adventure design, and still holds up pretty well today.

It has a detailed village and base of operations, with NPCs that have their own agendas, paired with a two-stage dungeon crawl that is neither overly simple nor sprawlingly complex. It gives a history of the area and hints at the threats at large, providing a glimpse into Greyhawk.

T1 Village of Hommlett: Despite what I said above - it's still probably the best model of an introductory sandbox adventure. Unlike today's epic railroads and "adventure paths", you get the impression that, barring the much-belated T2-T4, you can go anywhere from here!
 

My personal favorite classic:

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Missing some real classics here, man.
 


atanakar

Hero
Interesting that the three most popular modules are very different :
B2 : Sandbox
S2 : Puzzle dungeon
U1 : Mystery investigation
 

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