POLL: Greatest "Golden Era" Module for D&D.

What are the five greatest TSR modules for D&D from 1978-1982? (CHOOSE FIVE)

  • A1 Slave Pits of the Undercity

    Votes: 8 7.3%
  • A2 Secret of the Slavers Stockade

    Votes: 7 6.4%
  • A3 Assault on the Aerie of the Slave Lords

    Votes: 3 2.7%
  • A4 In the Dungeon of the Slave Lord

    Votes: 5 4.5%
  • B1 In Search of the Unknown

    Votes: 5 4.5%
  • B2 Keep on the Borderlands

    Votes: 35 31.8%
  • B3 Palace of the Silver Princess

    Votes: 6 5.5%
  • B4 The Lost City

    Votes: 21 19.1%
  • C1 The Hidden Shrine of Tomoachan

    Votes: 12 10.9%
  • C2 Ghost Tower of Inverness

    Votes: 6 5.5%
  • D1 Descent into the Depths of the Earth

    Votes: 5 4.5%
  • D2 The Shrine of the Kuo-Toa

    Votes: 4 3.6%
  • D3 Vault of the Drow

    Votes: 17 15.5%
  • G1 Steading of the Hill Giant Chief

    Votes: 21 19.1%
  • G2 The Glacial Rift of the Front Giant Jarl

    Votes: 9 8.2%
  • G3 Hall of the Fire Giant King

    Votes: 14 12.7%
  • I1 Dwellers of the Forbidden City

    Votes: 10 9.1%
  • I2 Tomb of the Lizard King

    Votes: 5 4.5%
  • I3 Pharoah

    Votes: 18 16.4%
  • L1 The Secret of Bone Hill

    Votes: 8 7.3%
  • N1 Against the Cult of the Reptile God

    Votes: 17 15.5%
  • Q1 Queen of the Demonweb Pits

    Votes: 12 10.9%
  • S1 Tomb of Horrors

    Votes: 23 20.9%
  • S2 White Plume Mountain

    Votes: 33 30.0%
  • S3 Expedition to Barrier Peak

    Votes: 14 12.7%
  • S4 Lost Caverns of Tsojcanth

    Votes: 16 14.5%
  • T1 Village of Hommlet

    Votes: 27 24.5%
  • U1 The Sinister Secret of Saltmarsh

    Votes: 36 32.7%
  • U2 Danger at Dunwater

    Votes: 4 3.6%
  • WG4 The Forgotten Temple of Tharizdun

    Votes: 6 5.5%
  • X1 The Isle of Dread

    Votes: 35 31.8%
  • X2 Castle Amber (Chateau d’ Amberville)

    Votes: 15 13.6%
  • X3 Curse of Xanathon

    Votes: 1 0.9%

  • Poll closed .

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jayoungr

Legend
Supporter
Adding 1993 would both add a HUGE number of modules to an already long list (15!) and would create a slight problem by including, arguably, a new era in TSR (the Ravenloft era).
Okay, thanks. I did read your original paragraph, but it wasn't clear whether eliminating Ravenloft was the reason you stopped at 1982, or just a happy side effect.
 



Lanefan

Victoria Rules
Several people have mentioned the L series before. Never got the love, especially for L1 (which I thought was meh). Maybe it's time to look at it again.
L1 Bone Hill is my go-to example if anyone ever asks me for an example of good physical dungeon design. Lots of ways in, lots of choices where to go once inside, various loops rather than just dead ends - it's well-designed.

Many modern adventure designers could (and IMO should) take lessons from this module. :)
 



B2. One of the most 'this was the first adventure I played in' type of modules ever, back in the day.
I1. My favorite module. Lost city, jungle, weird opponents.... what's not to love?
T1. Another 'first adventure ever', and a classic.
G1 (2,3)... they're short enough that you can lump them together... probably the finest higher level adventures ever.
D1 (2,3)... ditto. Playing through the whole GDQ set was a great experience for classic D&D...
 

Lanefan

Victoria Rules
What, no Forest Oracle? The greatest module of all time? Ah, I see. You cunningly cut it off two years beforehand, knowing that nothing could stand up to the the might of that formidable module.
You do realize that this pre-campaigning you're doing has all but guaranteed Forest Oracle will win the 83-86 poll hands down, right?

Right? ;)
 

Lanefan

Victoria Rules
Pretty widespread voting here: as of now there's been 40 voters and the highest any one module has is 13 (B-2), with only two modules (D-2 and X-3) still on 0 votes.
 

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