D&D 5E Super Deadly 5E?

I am assuming you don't mean actual "resurrection" since for that you don't need the head. I am guessing you mean either revivify or raise dead?

Yeah I mean revivify. By the time they got the head, they were too far from the town with the high level caster and lacked the time to dead there.

That's how the tiers work. If you are under level 9 and the fight goes south after deaths, they may be permanent.
 

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So, in other words the character either win or left their dead behind or couldn't afford it.What levels are you taking about? I see that in tier 1, but by tier2 not so much and hardly at all in tier3.


Brutal return to 1E, etc. Love it. :)


And as I have asked the others: do they stay dead?


Session 0 discussion are good of course, but as with the others: do they stay dead?

Finally, for those who mention targeting casters, particularly clerics, unless they see the cleric casting a divine spell and recognize it as such, how do they know? Or are you meta-DMing?

Revivify gets cast now and then. Raise Dead is not as simple as casting a spell, someone actually needs to retrieve the soul from Nifleheim (Shadowfell) since souls pass through on their way to their final destination. Resurrection is only a rumor. It's a campaign world where even gods can die.

For targeting clerics, it depends on the intelligence of the enemy and how well known the PCs are to their opponents. But magic is commonplace and if someone's running around yelling "Heal in the name of Odin!" while wielding a holy symbol it's pretty obvious. Animal intelligence monsters attack whoever looks most vulnerable or is separated from the pack.

So if there's an elven archer Legolas wanna-be in the party hanging out in the back I always target them first. A DM has to have standards. ;)
 

Revivify gets cast now and then. Raise Dead is not as simple as casting a spell, someone actually needs to retrieve the soul from Nifleheim (Shadowfell) since souls pass through on their way to their final destination. Resurrection is only a rumor. It's a campaign world where even gods can die.

For targeting clerics, it depends on the intelligence of the enemy and how well known the PCs are to their opponents. But magic is commonplace and if someone's running around yelling "Heal in the name of Odin!" while wielding a holy symbol it's pretty obvious. Animal intelligence monsters attack whoever looks most vulnerable or is separated from the pack.

So if there's an elven archer Legolas wanna-be in the party hanging out in the back I always target them first. A DM has to have standards. ;)
This is how raise dead is written in my phb
1583026060009.png

What does yours look like?

What's that?... yet another silly part of 5e is not an issue for anyone because you house ruled something at your table so you've been arguing that it's not an issue for any table because the rules as written are structured to avoid one of the roblems caused by the rapid ascent to levels of mythic & beyond on the power scale problem to begin with?
 

This is how raise dead is written in my phb
View attachment 118987
What does yours look like?

What's that?... yet another silly part of 5e is not an issue for anyone because you house ruled something at your table so you've been arguing that it's not an issue for any table because the rules as written are structured to avoid one of the roblems caused by the rapid ascent to levels of mythic & beyond on the power scale problem to begin with?
My rule has nothing to do with 5E, it's been a rule since 2E in my campaign.

Bringing people back to life has always been simple at higher levels if you allow it. It's no more or less difficult than it's ever been.

Why the conniption every time I mention something I house rule? It's part of the reason the game works so well for so many people.
 


Personally I love 13th Age version of resurrection.

Resurrection
Ranged spell; Special: You can cast this spell only once per level, and a limited number of times in your life. You must have most of the corpse available to cast the spell. There’s no time limit on resurrecting a dead PC, so long as you have the corpse.

Effect: You can bring a creature back to life in more or less normal condition, with varying levels of recovery.

Limited Casting: The first time in your life that you use the spell, you can cast it with a single standard action. Using the spell removes one of your spell slots until you gain a level. (You get one less spell per full heal-up.) The person you are resurrecting comes back at roughly half strength, e.g. expending half their recoveries, being dazed (save ends), and, for each ability, having a 50% chance that it is expended.

The second time in your life you cast the spell, it takes at least three or four rounds and costs you roughly half your hit points and daily powers/spells. The person you are resurrecting comes back at something like one-quarter strength.

The third time you cast the spell it has to be as a ritual. The spell chews you up and leaves you with only a few hit points, then gnaws at the person you have resurrected, who takes days to recover well enough to qualify as an adventurer or combatant.

The fourth time you cast the spell it nearly kills you. The resurrection succeeds but the person you’ve resurrected is going to be a mess for a month or more, regardless of any other magic you use.

The fifth time you resurrect someone, that’s the end of your story and you die. There’s only a 50% chance that the resurrection spell works on the target. You’ve used up your quota of resurrection magic. You’re not coming back via this spell, either.

Limited Resurrection: If the target of your resurrection spell has been resurrected more times than you have cast the spell, there is a 50% chance that the experience will play out using their higher number of resurrections instead of the number of times you have cast the spell.

It's funny. 13th Age is the big damn heroes game but it sometimes has more limits to things than 5e.
 

And as I have asked the others: do they stay dead?

Depends where they are & the composition of the party.
The Fri. game party is comprised of 1 Ranger, 1 Bard, 1 Paladin, & (when they can make it) 1 rogue. They're often off adventuring in hard to reach areas & they don't have any "get better from being dead" options. So if one of them dies, it'll likely be permanent.
 


So, when you DM do you actually do this ...
I do, but it depends on the circumstances. If the monsters are hungry and see the PCs as food — eg wolves or ghouls — then downed PCs will start being eaten. (I tend to just make it one failed death save per round that they are being eaten, though.)

Against sentient enemies that don’t see the PCs as food, downed PCs might only get attacked if they’ve yo-yoed up and down a few times already. (“And stay down this time!” shouts the frustrated bad guy.)

Maybe also if the bad guy has a particular reason to hate the downed PC.
 

So, when you DM do you actually do this or are you just offering it as a non-solution?
Because IME DMs will joke about it, but rarely have I seen it done. Many players I've seen react to DMs who actually do this get pretty upset.

I certainly do it.
I also ignore the encounter-building guidelines and go with what feels right.
I don't see a huge number of deaths in most 5e campaigns, but players certainly feel challenged.
 

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