Charlaquin
Goblin Queen (She/Her/Hers)
So keep that part of shove an action.Wait proning an enemy is way too useful to be a bonus action it needs a better cost
Edit : OK too late on that one... Don said it.
So keep that part of shove an action.Wait proning an enemy is way too useful to be a bonus action it needs a better cost
Edit : OK too late on that one... Don said it.
Shove as a bonus is great in theory for moving the battlefield around. But isn't the better option usually just to knock people prone?
Wouldn't you just end up with a lot of people knocking each other over all the time and the battle feeling a bit like keystone cops.
I was considering making a shove separate and the target of a shove is given a choice of moving to a location to get a saving throw or staying resisting them movement with a standard save.So keep that part of shove an action.
But if it's a bonus action it's not an attack.Historically, knocking someone prone was a valid tactic. In D&D it depends on the group and level. You're using an attack for a chance to knock someone prone. Yes anyone within 5 ft will have advantage but other ranged attackers will have disadvantage. If you only have two attacks it's a bad trade-off, even with 3 attacks it depends on the math and how many people get advantage.
Of course the DM can always just ask you to not use it all the time if it's annoying.
Compare to helping someone make an attack ... (help action)Yes anyone within 5 ft will have advantage but other ranged attackers will have disadvantage. If you only have two attacks it's a bad trade-off,
I had a PC with shield master and he'd push enemies around or knock them prone all the time. It was useful, but really didn't make that much of a difference. Getting knocked prone doesn't matter as much as it did in previous editions.But if it's a bonus action it's not an attack.
It's not being overpowered that bothers me so much. It's the ridiculous comical aspect of it happening again and again and again.I had a PC with shield master and he'd push enemies around or knock them prone all the time. It was useful, but really didn't make that much of a difference. Getting knocked prone doesn't matter as much as it did in previous editions.
On the other hand, I misread the suggestion that everybody get to do it all the time. I'd have to try it out, it might just be annoying. On the other hand it would give an advantage to strength based characters that they lack.
LOL you could also just write them up so forgoing an attack is the cost of doing a maneuver. This would affect only those with martial background ofcourse.2) Kill the Battlemaster and take it's stuff. Battlemaster maneuvers are now just maneuvers. Everyone just gets tokens equal to their proficiency. They spend one token to use one maneuver ie. pushing attack. Make some of the maneuvers (such as riposte) cost 2 tokens.