TrueBagelMan
Explorer
It does say it has the stats of a commoner in the PHB.
Right, getting access to racial traits the PC doesn’t already possess doesn’t seem to be the intent of this background feature.I would do the same but I would not apply all PHB racial features necessarily. Those are meant for PCs certainly, but not mandatory for NPCs.
I would not likely let the player choose retainers races in order to get more benefits than intended.
The section is in the DMG, and I don't believe they get everything. They have a specific list of traits and modifiers they get.Yes, it suggests in the rules (I can't remember where, probably the MM) adding racial traits to NPCs.
On the whole, I wouldn't use "commoner" for drow though. Even the average drow-in-the-street should be much tougher than a human peasant.
I’ll agree that there’s no strong default in this regard, the operative word being can on p 342 of the MM. I was thinking more along the lines of p 282 of the DMG, however, where making adjustments to NPC stat blocks is given as an imperative:I don’t think that’s true. The DM can certainly modify NPC stat blocks in this way, but it’s not the default.
What are the uses of retainers then? All I can think of is they can carry an extra 450 pounds and keep watch during a long rest. Also they can help you put on and take off armor in half the time. That’s it that I can think off if they don’t gain racial traits.
They are features from a background. None of the backgrounds give combat or significant mechanical benefits.Polishing armor and such doesn’t do anything in game. I think.
The Underdark is a harsh environment. A "commoner" drow would simply not survive.Why?
Nope. The section I am thinking of is in the Monster Manual, page 342: "Racial Traits. You can add racial traits to an NPC. Adding racial traits doesn't alter it's challenge rating. For more on racial traits see the PHB."The section is in the DMG, and I don't believe they get everything. They have a specific list of traits and modifiers they get.