Critical Role Wildemount has new subraces and reprints a ton of others

gyor

Legend
Oh, and Ravenite is statted COMPLETELY differently from Tal'Dorei Campaign Setting. I guess Matt Mercer is always tinkering with these creations (see Blood Hunter), and I wouldn't be surprised if WotC had a look or two in the re-balancing of the subrace.

How did he change it?
 

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Marandahir

Crown-Forester (he/him)
@gyor hear that? Maybe we should slaughter the Forgotten Realms... 🙃

Hey, I was one of the few FANS of 4e Realms. When I say I'm all for slaughtering sacred cows, I mean from a creative standpoint. I loved the remixed deities of the Dawn War Pantheon, and it's great to see them carried over here in Explorer's Guide to Wildmount (with one addition - though I get why, since Critical Role has run for YEARS and can't very well retcon it's entire mythology every edition…).

I'm not a marketer though, and clearly 5e is doing SOMETHING right, from a business sense, with its compromise of sacred cows and modern sensibilities.

How did he change it?

In Tal'Dorei, they replace the Ability Scores, Draconic Ancestry, Breath Weapon, Damage Resistance and Languages, with a +5 ft speed,non-magical Slashing damage resistance, and +1 Con, +1 Wis. The RAW say that you only keep the Age, Alignment, and Size from the PHB, but that can't quite be right - it would mean you learn no languages by default, at the very least. If it's intended to lack a Breath Weapon, this seems super underpowered, though that slashing resistance is huge.

In Wildmount, Ravenite replace the Ability Scores and Damage Resistance with +2 Str, +1 Con, Darkvision 60ft, and a new additional per-rest feature, Vengeful Assault - Reaction weapon attack when you're hit by an enemy within range of your current weapon. The RAW suggest you keep the Draconic Ancestry for the purpose of the Breath Weapon, since it doesn't say this replaces it.
 



Marandahir

Crown-Forester (he/him)
Destroying things utterly and wiping them from the timeline would require some creativity...
Sure. It would also require a parent company willing to bleed millions on a game that ignores its most popular setting property.

Personally, I'm all for killing the Realms as we know it. I just have no faith that WotC would ever try that again. They seem to blame quite a bit of the financial failure of 4e on the changes to the Realms. I'd disagree: I think a number of things, not all within their control caused the problems; chief of them wrong timing. It was caught between the era of pen and paper and the era of VTT and Twitch and functional online resources. Bad hands, and they didn't play well. Loved it, but have to reflect on the poor marketing choices that propped up a niche audience (me and my friends, and people like me) over the massive success they've now been able to break through to.

So as much as I'd love the change in focus, I KNOW that we'll keep coming back to FR.

Wildmount though. This is a crunchy, savoury setting. I'd be happy playing in this sandbox for a while.
 


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