D&D 5E How do you handle magic item churn in 5E?


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tetrasodium

Legend
Supporter
Epic
Item churn in 3E was easy thanks to Disjunction, but how do you handle it in 5E?
Back then I handled it with the slots (ie I've got these awesome doodads but both use the same slot & now I've got these differently awesome thing that kinda does some of both so I can drop down & feel improved) or things with lateral improvements making use of subjective things like asf/acp/crit range/crit threat/etc. None of that works in 5e though. It's really pretty bad that for 5e you pretty much need to just not give any magic itemsor massively restrain yourself from giving your players cool toys like @Aebir-Toril mentioned.
 





Worrgrendel

Explorer
Like butter?

butter churn.jpg
 


aco175

Legend
With the limit on 3 items and the fact that we only play up to 10-12th level, it has not been a big problem in my games. I do give out a cooler version of items to a point though. A +1 sword may have the ability to cast a lightning bolt 1/day or re-roll an attack 1/rest. I also tend to make it a +0 item to bring it down a bit.
 

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