D&D 5E An Argument for Why Paladins are the Strongest Class in 5E D&D

Monsters of the same type go at the same time, not sequentially.

You still resolve actions sequentially, not as though they all happen at precisely the same instant (which would make an absolute mess out of adjudicating reactions). If you want to belabor the point with your DM, he can just say that Pit Fiend 1 launches his fireball 0.00001s before Pit Fiend 2 does. Since the duration is instantaneous, there's no overlap.
 

log in or register to remove this ad

DND_Reborn

The High Aldwin
FWIW, the monsters take their turns sequentially and all go before the next PC. The DM can even roll for each monster if he really wanted to track it.

After all, if four orcs are attacking and surround a PC, and the PC goes down after the second attack, the other two orcs can move and attack other PCs. If they actually went simultaneously then all four would strike together, not only resulting in the PC going down but being killed since the last two attacks would be auto crits and result in 4 failed death saves.

The DM determines the timing. Two of the orcs might act simultaneously or they might not, despite going on the same turn.
 

If you really wanted to run the game as though every monster moves and attacks in perfect unison, as though D&D were a video game where multiple instances of the same monster share animation frames or something, you should let the rogue decide which incoming attack he uses Uncanny Dodge on. Or, at least, if he has two hill giants on him, you should do both of their first attacks and let him choose before doing both their second attacks.

Obviously, this is not how the game is run.
 

Blue

Ravenous Bugblatter Beast of Traal
Aura, Aura, Aura!

Me hates itsss!

Seriously. I can put up with nova smites all day long. But the massive boost aura gives to saves seriously reduces the challenge of many encounters to a cake walk.

I've found that the bunching up to be within 10' of the paladin often seriously limits characters tactical flexibility, and puts everyone in a nice AoE. If I'm going from hitting half the party with 1/4 making saves and 1/4 not, to hitting all the party with 3/4 making saves and 1/4 not - that's a solid upgrade of pain to the party. Not that every encounter has area of effect, but many that require saves do.
 

You still resolve actions sequentially, not as though they all happen at precisely the same instant (which would make an absolute mess out of adjudicating reactions). If you want to belabor the point with your DM, he can just say that Pit Fiend 1 launches his fireball 0.00001s before Pit Fiend 2 does. Since the duration is instantaneous, there's no overlap.
It's fairly easy to resolve things simultaneously, much like two Samurai launching at each other and both of them falling down dead. In any case, you are free to do it however you like at your own table. But the book really does say they go at the same time.
 

FrogReaver

As long as i get to be the frog
It's fairly easy to resolve things simultaneously, much like two Samurai launching at each other and both of them falling down dead. In any case, you are free to do it however you like at your own table. But the book really does say they go at the same time.

Not like you are saying it.
 





Remove ads

Top