Hey everyone,
I am soon to run a session where my party will (probably) be part of a clash of armies, and would like some advice.
The setup:
I have 5 players, all at level 15 (Two rogues, a ranger, a wizard and a bard).
A huge army (~1000 units, orcs, hobgoblins, ogers etc.) which is led by two ancient Dragons is attacking a city defended by a few hundred (~300-400, mostly humans and dwarfs).
How would you handle this?
In the past I´ve reskinned units to make fights more interessting (e.g. my party fought a medium sized squad of about 30 orcs, but since those orcs would just die to a fireball or two, I took 9 orcs and made them into a "squad of orcs" that just used the stats of a hill giant).
If there are a lot of NPC´s involved (allied leaders, squads of fighters) how do I keep my players interested while theres a lot of turns going on that they dont control? Should I let my players control the NPC´s to keep them involved?
Has anybody tried the UA for big battles? Is it any good?
Or would you suggest just giving my players the chance to isolate the dragon(s) and make the army retreat if they manage to kill them?
TLDR:
How do I handle a clash of armies where my players are involved without boring them and making single target combatants useless when compared to AoE casters.
I am soon to run a session where my party will (probably) be part of a clash of armies, and would like some advice.
The setup:
I have 5 players, all at level 15 (Two rogues, a ranger, a wizard and a bard).
A huge army (~1000 units, orcs, hobgoblins, ogers etc.) which is led by two ancient Dragons is attacking a city defended by a few hundred (~300-400, mostly humans and dwarfs).
How would you handle this?
In the past I´ve reskinned units to make fights more interessting (e.g. my party fought a medium sized squad of about 30 orcs, but since those orcs would just die to a fireball or two, I took 9 orcs and made them into a "squad of orcs" that just used the stats of a hill giant).
If there are a lot of NPC´s involved (allied leaders, squads of fighters) how do I keep my players interested while theres a lot of turns going on that they dont control? Should I let my players control the NPC´s to keep them involved?
Has anybody tried the UA for big battles? Is it any good?
Or would you suggest just giving my players the chance to isolate the dragon(s) and make the army retreat if they manage to kill them?
TLDR:
How do I handle a clash of armies where my players are involved without boring them and making single target combatants useless when compared to AoE casters.