Neonchameleon
Legend
This is somewhat related to my recent "Let's Talk About Chapter 9 of the DMG" thread, and informed by a recent playtest I did of Five Torches Deep (which is an OSRification of 5e). Going back and forth and thinking about things, what I decided is that I want to create the game I want to run out of 5e using optional rules, house rules, 3rd part supplements and bits and bobs from other games.
So first, let me describe the game I want to run:
The aesthetic is relatively gritty and "realistic" in the sense that Game of Thrones or Lord of the Rings or Abercrombie's worlds are: people need to eat, they get tired, wounds hurt and while fantastical elements exist and may even be prominent and powerful, they aren't common.
The play loop I want is a cycle of: wilderness exploration to the adventuring sight (moderate peril); exploration and problem solving at the adventuring site (high peril); return to the relative safety of civilization where character development and interaction with the world takes precedence (low peril). I use the term "peril" because I don't necessarily mean "deadliness" although that might be included; it is more about lasting negative consequences, from injury to disease to magic curses to losing what one cares about.
Although this main loop is episodic, it should support characters growing over time, discovering more, exploring farther and gaining competence, without necessarily significantly transforming over time (becoming superheroes).Long term stories should emerge from this sort of play and be largely informed by the interactions in civilization based on events that occurred out in the wild or in the dungeons.
Now, I know some folks are going to say "Use something besides 5E" and that is a totally fine suggestion, except that I WANT to use a modified 5E for this. I think Zweihander is likely a good fit for all the above, but I don't want to have to learn and master a whole new system and have to convince players to do the same (not to mention the monetary cost of everyone coming on board for a new game).
So, with all the above presented, what comes to mind for optional rules, house rules, bits stolen from other games, etc... to get 5E where I want it to be?
Thanks.
Why? Just about every design decision in D&D is about lowering the grit - and the people who talk about "combat as war" seem to think that American Football is war because they wear armour and have direct crunching impacts rather than soccer players who don't. I won't say D&D 5e is the absolute worst game you could pick for this (there's always Exalted or Maid) but it comes close.
The first thing you need to do to get any sort of gritty system in 5e is tear out hit points and replace them with wound mechanics, introducing the death spiral. Any system where you can take the maximum damage from an orc with an axe and not face lasting consequences has had most of the grit filtered out. And remember "simple magic" should not fix wounds; you should not be undoing the work of an orc with an axe with a first level spell.
The second thing you need to do is tear out the magic system. Any full casting class is too much magic - remember Gandalf was a fifth level caster in a much lower magic game than D&D; your rangers are probably too high magic for the game you are describing. Indeed there should be a good reason not to cast spells (which D&D has never really had). Cantrips should be banned of course and most casting should be ritual casting.
My favoured magic system here would be from WFRP 2e (and probably therefore borrowed by Zweihander). Each spell you know has a target number, and you get to pick a number of dice equal to your casting level to try to cast it. Doubles are a backfire, triples are worse, and the higher the number on the matching dice the worse and more visible the backfire. All 1s also not good.
The third thing is hack the rest rules. One day for a short rest, a week for a long rest sounds about right.
And the fourth is that in 5e you need a money sink; gold is almost worthless because there's not much to spend it on.