Lanefan
Victoria Rules
I misread this as "... a kender ... version of St. Cuthbert", which would completely rock!I'm basically thinking a kinder, gentler, more "warm and fuzzy" version of St. Cuthbert.
I misread this as "... a kender ... version of St. Cuthbert", which would completely rock!I'm basically thinking a kinder, gentler, more "warm and fuzzy" version of St. Cuthbert.
I honestly think an attempt at creating a single "Racial Deity of Humanity" would wind up being, to use the TV Tropes term, a "Crystal Dragon Jesus". . .a fantasy pastiche of Abrahamic religion, as the single real-world predominant deity that is worshiped and most D&D players are most familiar with. . .a Lawful Good deity that is a patron of humanity, seen by his worshipers as the god of Creation, and possibly associated with things like the sun, skies, justice, protection and mercy with a church that clearly takes inspiration from the medieval and renaissance Catholic, Orthodox, and possibly Anglican denominations, especially since the D&D cleric is pretty blatantly inspired by medieval crusaders.
Except the God-Emperor of Mankind is a Lawful Evil version of this. He's more a perverted, dark-side version of what I'm thinking of.That's Warhammer's Sigmar and Wahammer 40k's GEM
Except the God-Emperor of Mankind is a Lawful Evil version of this. He's more a perverted, dark-side version of what I'm thinking of.
. . .and that's not just his Church, often described as "Catholic Space Nazis" (but them too), but the Emperor himself. . .he outright conquered all of humanity, eradicated all religions, then turned around and had the troops that helped him achieve that conquest be purged.
The God-Emperor is pretty much textbook Lawful Evil, not Lawful Good.
Most races have a class they are particularly good at (admittedly in 5e "particularly" isn't as strong as it was in previous editions). I don't see one for humans. If you had the human creator god somehow related to a class (like hunting to ranger or fertility to sorcerer) then it would be weird that humans are just "average" good at that or you would need to change humans to make them better. I think TSR and WotC were trying to avoid that.
[As an aside, I think the fertility god/sorcerer combo is the best one. It puffs up the ego a bit, but doesn't imply any virtue like studiousness or piety (or even industriousness) that might limit characters. Plus, all those half-elves, half-orcs, tieflings, aasimar, and genasai tend to look like humans were one of the ancestors, and "my grandpa was a dragon" is the stereotypical sorcerer origin.]
That being said, there have certainly been enough instances where part of race A ends up following some other god/demon lord/archdevil than the one that created them that you could justify a complicated history for humans that no single patron is running the show. Being able to do that while not offending a bunch of people or being "over the top" pro-human seems likely to be difficult. [Of course, the origin story humans tell themselves should be "over the top" pro-human].
Edit: in hindsight, it would be easy to change all the races so that there are "secret histories", so, for example, Moradin tells his clerics that he created the dwarves, but he might just be the latest guy running the show, and a 1,000 years ago, when he took over, his guys broke a bunch of statues and destroyed a bunch of scrolls saying that the last "God of Dwarves" created them.
Elves live a long time, so that is why the drow origin involves other deities than Lolth (someone alive might actually remember what happened.
Possibly, but Bahamut was given stats which mean he wasn't as "powerful" as Bane and Moradin who were deemed to be too strong to be given stats. I believe I read somewhere they in theory had Bane at level 38-39 and Moradon at 40.
Well no, there are not typical stats for deities in the PHB of any issue of D&D that I am aware off. Off the top of my head the following gods got stats in 4e:None of them got stats in the PHB, IIRC, which is all I ever really dug into in depth.
Like RuinExplorer, I'm of the opinion the way most D&D settings model religion is very clumsy and awkward. Sure, it doesn't model polytheism correctly (as pointed out, not enough of deities useful to the average man) but it is also terribly anachronistic. In societies modelled off medieval and early modern in sophistication (like the Forgotten Realms) why is the religion resembling more primitive hearth style gods of ancient times. Why do no settings actually attempt to model the far more interesting religious developments of late antiquity and beyond?
My approach is more like Eberron's (which IMO is far better), no actual proof that the gods truly exist, allowing you to build interesting and complex religious traditions with histories and links to each other. Far better that than the weird disconnected hodgepodge of deities most settings seem to have.
Curious. Where does this information come from? My pre-90s experience consisted of non-gamers and the media hyping up the Satanic Panic.
Also their are deep religious mysteries such as who AO answers to from an actually in setting perpective.
GE is more LN to me. Textbook LN. He conquered planets, destroyed churches, then his men "died in battle" because choatic gods were siphoned off any human worship. In D&D, GE would not have to cleanse all thought and would revert to LG. There are other good and neutral gods who can siphon.
In FR, he'd be human Moradin except he'd actually be active.
I know based on statistical data that is probably true, but since I was a child in the '70s and an atheist (with agnostic parents), it always feels odd to me. Though I will say the term "people of faith" in the USA covers a very broad spectrum from people who just believe god exists (and are basically ignorant of the church and its teachings) to people you take the bible literally.I was a small child at the time (or not even born!) but if you read up on early D&D players and DMs, including contemporary accounts posted as articles here on ENWorld I believe, you will frequently see it off-hand mentioned that this or that early DM or early designer was a person of faith. Dragonlance, for example, was designed by two fairly devout people. It's probably worth noting that most Americans of that era were people of faith, so this is unsurprising, I think.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.