jmartkdr2
Hero
The level 6 part would be changed form edition to edition (ie for 4e I'd say stop at 10th, for 5e 6th might be fine), but the basic idea is workable.Thanks. This mostly for 3e, maybe 4e?
The level 6 part would be changed form edition to edition (ie for 4e I'd say stop at 10th, for 5e 6th might be fine), but the basic idea is workable.Thanks. This mostly for 3e, maybe 4e?
The former - a habit I got into long ago."Johnathan"? Were you signing off with that or is it a reference to something?
Huh...The former - a habit I got into long ago.
Johnathan <--- (There, see? I did it again!)
Hypothesis: anyone who's playing 2e (or earlier) right now had to make that happen proactively. This weeds out anyone who wouldn't choose it for themselves, because if they didn't like it, they know they have the tools to find another game.But i find it quite strange its not been cast for any other edition. That feels like it requires some sort of explanation.
This is very sound logic. I suspect you are right. You get a goldHypothesis: anyone who's playing 2e (or earlier) right now had to make that happen proactively. This weeds out anyone who wouldn't choose it for themselves, because if they didn't like it, they know they have the tools to find another game.
As we get to more recent and popular editions, there will be people who are just joining the game that's closets to them and it happens to be X edition.
Exactly. My favorite was the "Sword of Reincarnation"Oh yes! I loved that about item creation! It was a great framework to just slap stuff together and see what popped out. I found that process to be very inspirational, and I still do that conceptually, no matter the system.
I think 3e is a nice system for learning to tinker, imo, because it has so many moving parts.
I loved 3E / 3.5E. But it did need management. Such as grouping all those different bonuses into overgroups ("So you've got a +2 Axiomatic bonus, a +2 Holy Bonus, a +2 Sacred bonus, and a +3 Str bonus? The first three are Divine so don't stack, so you get a total bonus of +5.") , simplifying saves (everyone got +1 per 2 levels round down and classes gave a class bonus), periodic culling of items (often via Disjunction), and so on. I seldom bothered with the minutiae of monsters - too much effort - and just jotted down the bare essentials.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.