Xeviat
Hero
How would you as a player change your behavior if the following rule was implemented in your games? (Please don't leave unconstructive comments like "I'd leave")
Bloodied: When a creature is at or below half their max HP, they are bloodied. While bloodied, targets take a -2 penalty on saving throws and AC.
The intent of the rule is to encourage players to hold back their big abilities for later in an encounter, when targets become more vulnerable. It's also intended for healers to keep people up more rather than waiting for companions to hit 0 before healing them up.
Just a thought. I'm not too set on doing this, I am just curious how it might change behavior.
Bloodied: When a creature is at or below half their max HP, they are bloodied. While bloodied, targets take a -2 penalty on saving throws and AC.
The intent of the rule is to encourage players to hold back their big abilities for later in an encounter, when targets become more vulnerable. It's also intended for healers to keep people up more rather than waiting for companions to hit 0 before healing them up.
Just a thought. I'm not too set on doing this, I am just curious how it might change behavior.