D&D 5E What official 5E content do you want to see more of?

What official 5E content do you want to see more of?

  • Adventures

    Votes: 44 40.7%
  • Settings

    Votes: 44 40.7%
  • Monsters

    Votes: 31 28.7%
  • Player options

    Votes: 48 44.4%
  • Rules and rule variants

    Votes: 43 39.8%
  • Lore

    Votes: 18 16.7%

  • Poll closed .

dave2008

Legend
In all other editions (certainly after 1E), you had non-adventures adding far more magic items than adventures did.
That is not the point though. The point is that traditionally adventures provide new magic items. Like I said before, if you had to buy another book besides White Plume Mountain, just to have the magic items in that adventure - that would be a money-grubbing action. Simply providing magic items that are in the adventure is the opposite of that to me. The fact that 5e has not provided a dedicated magic item resource yet is irrelevant to the claim that including them in an adventure is straight up money-grubbing.

In 5E, I think the only book to add a significant number of non-setting-specific items was Xanathars, and it doesn't add that many. I bet there's at least adventure out there with 50% as many or more items in it. I'd be unsurprised if an adventure had just straight-up more.
Non-Adventure Books
DMG: 335 magic items
XGtE: 49 magic items

Adventure Books
RoT: 3 magic items
PotA: 14 magic items
SKT: 17 magic items
BG - DiA: 12 magic items
CoS: 6 magic items
ToA: 7 magic items
OotA: 6 magic items
WD - DH: 12 magic items
WD - DotMM: 0? none listed in the appendix at least (which is where they are in all of the other adventures)
Adventure totals: 77 magic items

When I look at the numbers I just don't think your argument holds water. 83% of all magic items are in the DMG or XGtE. I still think a magic item book would be great, but I would not consider having a few magic items in each adventure as "money-grubbing"

EDIT: I am sure there are also magic items in the setting guides, which I think would fall under the first category.

EDIT 2:
E - RftLW: 25 magic items
GGtR: 16 magic items
Non-adventure total: 425 (84.6%)
 
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Parmandur

Book-Friend
That is not the point though. The point is that traditionally adventures provide new magic items. Like I said before, if you had to buy another book besides White Plume Mountain, just to have the magic items in that adventure - that would be a money-grubbing action. Simple providing magic items that are in the adventure is the opposite of that to me. The fact that 5e has not provide a dedicated magic item resource yet is irrelevant to that claim that including them in an adventure is straight up money-grubbing.


DMG: 335 magic items
XGtE: 49 magic items

RoT: 3 magic items
PotA: 14 magic items
SKT: 17 magic items
BG - DiA: 12 magic items
CoS: 6 magic items
ToA: 7 magic items
OotA: 6 magic items
WD - DH: 12 magic items
WD - DotMM: 0? none listed in the appendix at least (which is where they are in all of the other adventures)
Adventure totals: 77 magic items

When I look at the numbers I just don't think your argument holds water. 83% of all magic items are in the DMG or XGtE. I still think a magic item book would be great, but I would not consider have a few magic items in each adventure as "money-grubbing"

There are definitely new items in DotMM, such as the Spelljammer navigation helmet.
 


Parmandur

Book-Friend
That is not the point though. The point is that traditionally adventures provide new magic items. Like I said before, if you had to buy another book besides White Plume Mountain, just to have the magic items in that adventure - that would be a money-grubbing action. Simply providing magic items that are in the adventure is the opposite of that to me. The fact that 5e has not provided a dedicated magic item resource yet is irrelevant to the claim that including them in an adventure is straight up money-grubbing.


Non-Adventure Books
DMG: 335 magic items
XGtE: 49 magic items

Adventure Books
RoT: 3 magic items
PotA: 14 magic items
SKT: 17 magic items
BG - DiA: 12 magic items
CoS: 6 magic items
ToA: 7 magic items
OotA: 6 magic items
WD - DH: 12 magic items
WD - DotMM: 0? none listed in the appendix at least (which is where they are in all of the other adventures)
Adventure totals: 77 magic items

When I look at the numbers I just don't think your argument holds water. 83% of all magic items are in the DMG or XGtE. I still think a magic item book would be great, but I would not consider having a few magic items in each adventure as "money-grubbing"

EDIT: I am sure there are also magic items in the setting guides, which I think would fall under the first category.

EDIT 2:
E - RftLW: 25 magic items
GGtR: 16 magic items
Non-adventure total: 425 (84.6%)

Spent some time checking DotMM: there are new magic items, embedded in the text: the book is too packed for an Appendix.
 



delericho

Legend
Very little, to be honest. I am potentially in the market for one of the big adventures, but it must start at level 1 and not be based in an urban environment. (And when I say it needs to start at level 1, I do mean that - the approach in "Storm King's Thunder" and other adventures where it really starts at some higher level but has a bootstrap adventure or two doesn't work for me.)

I'm also in the market for a Dark Sun and/or Spelljammer book, and might consider an additional Eberron book. (And, of course, the requisite psionics support for Dark Sun - if that's a separate book, I'd buy both.)

But that's about it.

Though I guess it's just about possible they'll come up with some new product type that simply screams must-have. That would actually be really nice.
 

In order of priority:

0) Star Frontiers

1) More splat (AKA player options). I find building characters almost as much fun as playing the game.

2) Adventures - but not "adventure paths". I want books of shorter adventures that can be dropped into an ongoing campaign. I want adventures based on wild and whacky themes like Expedition to the Barrier Peaks and Dungeonland. Less of this "grounded" stuff please.


Don't particularly want more monsters - I prefer to make them myself if they aren't standard. Same goes for lore. There is plenty of lore in the either already, and anything I can't find I can create myself.
 

Olrox17

Hero
Monsters, first and foremost. Not only because there’s still a wealth of critters from previous editions to convert, but because most 5e monsters (especially most MM monsters) are quite bland. We need some more interesting critters.

I also voted for new player options (because they make the game more interesting) and rule variants (because modularity was one of the promises for 5e they haven’t really kept).
 

I want to know how the metaplot of Ravenloft and Dark Sun will continue.

I buy sourcebooks with new monsters, classes (not only subclasses) and PC races.

I would like the return of the martial adept classes (Tome of Battle: Book of Nine Swords), the fraals (littley gray alien) and the blue (goblin subrace) as psionic races and the vestige pact magic.
 

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