D&D 5E What’s So Great About Medieval Europe?

And let's not underestimate the danger of unintentional racism and offensive stereotyping. There's nothing quite so cringe inducing as a table full of modern white middle class Americans pretending to be medieval Japanese warriors and priests. (Just an example of course, but one of the most common to see at a con.)

You have a point but this hobby is about pretending to be someone else and those Medieval Japanese aren't around to take offense any more than when Japanese players mess up Medieval European Priest and Warriors

Truth is most players respect Japanese and other cultures they RP as anyway and at least way back when, maybe it was TV Japanese or TV Chinese it wasn't derogatory in intent.

Also there are lots of non Western cultures being made into games, African, Filipino, South Asian, Middle Eastern., and more I'd rather players feel free to buy and more importantly play these games than worry too much about inadvertently giving offense or the cringe factor.

Tolerance and inclusiveness come with risk and if they don't feel free to take those risks , than those games will languish more than they already do.
 

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And why are most playable races bipedal? Hmm? HMM????

Close-minded anthropocentrists, the lot of you.

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Don't you guys spend a lot of your time online telling us in the UK about a little war where you categorically declared you were not part of our culture? :D

Sir, you taxed our tea so highly that we ceased drinking it and switched to coffee out of spite. For 250 years! I can't imagine anything more British than holding a grudge well past it's time.

Also, I'd like to point out that more than half the world celebrates holidays or events based on throwing the British out. We Americans merely set a trend, and it only cost the French monarchy their national savings and heads. It's not our fault we occasionally have infectious ideas.
 

I wouldn't call it medieval. Eurocentric, maybe. Eurasiacentric (this is a word, apparently), taking bits of North Africa, is probably more accurate. Regarding the role of player characters in the world and the kind of gear they carry around, D&D is usually an anachronic mess.

Other aspects of the game vary from one edition to the other. I love 2e, but the core books have an aura of renaissance fair that is hard to shake off. 3e embraces that dungeon-punk aesthetic that was cool at the time and has monks, which are not very Medieval Europe, AFAIK. I get a Greek Dark Ages feel from the 4e implied setting, which I think is pretty cool, actually. 5e is mainly the Realms, a setting that just tries to emulate the anachronic mess of the core rules within its various places and peoples.
 

Gonna show you a picture of something:

dodecahedron.png


That's a Roman Dodecahedron.
We've found over a hundred of them in digs, dating from the 2nd to 4th centuries. We know Latin and can read Roman texts. There's no language barrier and it's a familiar European culture. And elements of the Roman Empire were around in Europe until well into the medieval era.
And we have no idea what these are for.
There's no reference to them in surviving text and pictures. There's no evolution to modern deices that we're aware of. There are lots of speculation and possibilities but no hard proof.

So why Medieval Europe? Because we have an idea how things work. It's familiar and close enough to the present that their life hasn't been lost and things haven't changed.
Because while there's lots of movies about gladiators and Rome and Spartacus, we still don't know much about their life and might as well be inventing things.
Can you easily think what Roman music sounds like? What instruments they play. What would be served in a Roman tavern.

And Rome is familiar. We all know Rome. Ancient Egypt is even older. When Julius Caesar went to Alexandria the Pyramids were as old to him as the Roman Colosseum is to us. We know even less about Egypt and that region.


Then we add cultural appropriation to the mix.
Basically, it's bad form for traditionally colonial cultures to borrow cultural elements from colonized/ minority cultures. White North American's shouldn't be using the myths and legends of Mesoamericans or the Chinese or the Arabians.


Now, why go historical at all? Why not completely invent a new culture and world?
Well, because that's a lot more work. Now instead of being able to Google "did Romans have taverns" or "what music did Romans listen to?" you need to invent something. For everything.
And while you might think of some cool things, I guarantee you won't think of as many the cool things thought of by hundreds of people in a dozen European countries during even a fraction of the Medieval era. All the work has been done for you!
Plus it's also harder for people to picture. You need to explain everything to your players because there's to common shared frame of reference. Because you can't just say "a bard walks into the inn's common room and strums on a lyre" you need to explain more, such as the instrument, where people gather, and what kind of person plays said instrument in said places.
And that can quickly bore the players.


But, thankfully, such a setting already exists. If you're tired of medieval European fantasy and want something different that doesn't have a lot of uncomfortable racial baggage, I am happy to direct you to Dark Sun.
 

I was reading a Conan story the other day (by Howard) and was struck by how much our favorite barbarian reminded me of a D&D character. He's in an abandoned holy city sneaking around, checking for secret doors, and even has to deal with some random encounters while searching for a fabled treasure. I know we like to point to Tolkien's influence on the game but I don't feel his influence was any greater than some other authors of the era.
 


And let's not underestimate the danger of unintentional racism and offensive stereotyping. There's nothing quite so cringe inducing as a table full of modern white middle class Americans pretending to be medieval Japanese warriors and priests. (Just an example of course, but one of the most common to see at a con.)

Then don't watch the game.

Vote with your feet and don't hate on other people having fun.


By that logic, Americans should be sticking to Wild West RPGs. What makes Greece OK but not Japan?

Exactly.

...Then we add cultural appropriation to the mix.
Basically, it's bad form for traditionally colonial cultures to borrow cultural elements from colonized/ minority cultures. White North American's shouldn't be using the myths and legends of Mesoamericans or the Chinese or the Arabians.
...

So no Legend of the five Rings RPG for you then.

Me and mine do not believe in such puerile nonsense.

I'll play in a game of legend of the 5 rings. Spears of the Dawn. And even Qin: the warring States. Because they are great RPG's.

I will enjoy playing characters in those RPG's because I do not allow narrow minded people to dictate to me what RPG's are OK for me to play based on my culture or skin color.

I was reading a Conan story the other day (by Howard) and was struck by how much our favorite barbarian reminded me of a D&D character. He's in an abandoned holy city sneaking around, checking for secret doors, and even has to deal with some random encounters while searching for a fabled treasure. I know we like to point to Tolkien's influence on the game but I don't feel his influence was any greater than some other authors of the era.

Tolkien's influence was more or lesss the framework for the game, but it is evident when reading the books in appendix N that Gyax and Co. threw in everything else they thought was cool from the larger mythological and sword and sorcery fantasy genre.
 
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