JiffyPopTart
Bree-Yark
To me, the alternate rules for this style of character in the Engage section seems more confusing, is longer, and requires lots more GM rulings in combat than just giving them a very simple stat line...
Frithgar the Builder
S +4, D +1, C +3, I -, W -1, Ch -
AC:13 (leather)
HP: 17 (2D10+6)
2-Handed Sword: +6/11 (2D6+4)
Skill: Athletics +6, Medicine +5
Bear Blooded: Adv. on STR checks and saves
Rescuer of Heros: If an ally falls to 0 HP in combat, Frithgar will attempt to move to that ally and use Medicine on them until they are stabilized or dead.
******************
The combat rules aside, however, I really like the idea of a set of NPC granted abilities like in your example to account for all the little bonuses that sages, blacksmiths, butlers, etc. could provide when hired or even temporarily engaged for services. I think that system would be an excellent addition to 5e. I just don't like them instead of traditional combat stats if they were to be in a battle.
Something like the following (spitballing, not looking for loopholes or balance)....
Sage Knowledge: A sage can assist in any skill check that research and accumulated knowledge could assist in answering. The players can add a +X bonus to a single skill check to make such a skill roll.
(Cost: +5 10GP/1 day, +10 100GP/1 week, +15 1000GP/1 month, +20 10000GP/1 year)
Butler's Impeccable Taste: If the PC finished their most recent long rest at the same location as the Butler, they gain Advantage on Persauasion skill checks until their next combat or long rest.
(Cost: 10GP + 2GP/day ongoing)
Frithgar the Builder
S +4, D +1, C +3, I -, W -1, Ch -
AC:13 (leather)
HP: 17 (2D10+6)
2-Handed Sword: +6/11 (2D6+4)
Skill: Athletics +6, Medicine +5
Bear Blooded: Adv. on STR checks and saves
Rescuer of Heros: If an ally falls to 0 HP in combat, Frithgar will attempt to move to that ally and use Medicine on them until they are stabilized or dead.
******************
The combat rules aside, however, I really like the idea of a set of NPC granted abilities like in your example to account for all the little bonuses that sages, blacksmiths, butlers, etc. could provide when hired or even temporarily engaged for services. I think that system would be an excellent addition to 5e. I just don't like them instead of traditional combat stats if they were to be in a battle.
Something like the following (spitballing, not looking for loopholes or balance)....
Sage Knowledge: A sage can assist in any skill check that research and accumulated knowledge could assist in answering. The players can add a +X bonus to a single skill check to make such a skill roll.
(Cost: +5 10GP/1 day, +10 100GP/1 week, +15 1000GP/1 month, +20 10000GP/1 year)
Butler's Impeccable Taste: If the PC finished their most recent long rest at the same location as the Butler, they gain Advantage on Persauasion skill checks until their next combat or long rest.
(Cost: 10GP + 2GP/day ongoing)