Jester David
Hero
Yeah. And that was playtested! And the whole thing was written by one team of 2-3 coordinating writers not six separately.True. We remember what happened with Hoard of the Dragon Queen.
Yeah. And that was playtested! And the whole thing was written by one team of 2-3 coordinating writers not six separately.True. We remember what happened with Hoard of the Dragon Queen.
Writing your own adventures (in the sense that you're designing your own combat encounters from scratch) certainly requires a certain sense of how the system works and what characters are capable of withstanding.
Getting it wrong and risking a TPK or three is just part of the learning curve. PF2 certainly isn't as... infinitely patient... as 5E is. For instance, when Paizo calls an encounter "severe" or "extreme", that's many levels above what WotC calls "deadly".
Talking about reasonably seasoned players minding their minmax playing each game with feats, multiclassing and treasure turned "on" now.
That's rough.Just had a player die.
I hope that was a character!Just had a player die. And we don't have the gold to get them back. Looks like you can die again and can't get them back easily. Flesh to Stone is nastier than I thought it was.
I hope that was a character!
Yes, it was clear.Yes it was a character. I hope the rest of the statement context made that clear. I wouldn't post so cavalierly if it was one of my actual players. haha.
I find this mind-boggling, but it explains a lot. At least in this case they have a good excuse, but my experiences with "normal" APs haven't been much better albeit in the opposite direction.While Paizo encourages its AP writers to playtest, this isn't a requirement and many are not run.