That's called a playstyle, though. Understandably, some people prefer a good, limited ability. Others might like the strategy of a big-move at higher costs. Doesn't mean it's bad or need fixing, just means you could do more with it.I guess it is the opportunity cost.
Your core subclass feature is not used.
Meanwhile, the Totem barbarian is granting advantage on all allies attacks and disadvantage on all enemy attacks except against themselves. Or has resistance to all damage.
Or the zealot is getting revivified for nothing and blasting radiant magic, or is killing an entire army before they finally die from their wounds.
I mean, "it isn't too bad, the base barbarian is good enough" is a valid argument; but when comparing subclasses, if your position is "even if I don't have a subclass I'd be ok" seems a bit off.
Another relic of the "can build all but can't play all" situation that players find. They don't have the teammates in their face so they forget all of the benefits to other party members their features give if it's not explicit like bardic inspiration or a heal spell.I’ve never been alone as a barbarian. Somehow I’ve always had a group to help me up when I’m down. I have to imagine others play them... solo?
That's such a good metaphor because it also highlights how dumb the theory of it all is. Because theoretically the best move is to choose paper first and go down the line but in a case-by-case basis, it may take thousands, if not millions, of trials before we see the result appear. And that's if we're going against machines that can't see the pattern and adjust at some point.Perfect balance is an illusion. A lie.
Because Rock is the default hand position, anyone who hesitates goes with Rock. So the odds of someone playing Rock are slightly higher than any other option. And on a tie, people tend to play what would have won the previous hand. So of two people play Rock, they follow it up with Paper. So if playing someone at RPS the best move is to start with Paper and then go to Rock then Scissors.
That, and most "white room" tests of class balance assume average rolls of dice. Which isn't going to happen any more than playing RPS until you have an anomalous number of victories.That's such a good metaphor because it also highlights how dumb the theory of it all is. Because theoretically the best move is to choose paper first and go down the line but in a case-by-case basis, it may take thousands, if not millions, of trials before we see the result appear. And that's if we're going against machines that can't see the pattern and adjust at some point.
I’ve never seen anyone come into these forums and say
“I played as a frenzy barbarian and it sucked!”.
People seem to assume that every battle requires frenzy or rage. They do not. I’ve gone while adventures without using frenzy once.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.