Some would. Other won't. You see, I live in a French environment. Most of my players do not speak english nor can they read it.Ouch.
You might have, but many people didn't; and the real problem with published settings is when the players know it better than the DM (and even worse, when they complain about the DM's changes to it).
Ha HA! A sandboxer.Yikes! That campaign will be over before it starts!
This approach works better with mile stones. I prefer a faster pace with exp until level 5 or 6. Then exp slows down by itself and since I enforce the 5-6 encounters per day I have random encounters table set. A random encounter never gives any experience. It is also one of the reasons that my players try to do as much as possible between short and long rests. No treasure, no gain and only pain. No 5mwd for them.At least 2 or 3 adventures per level, try; knowing you'll not run all of them anyway and that others will arise in the meantime due to in-game developments.
Useful magic: Potion, scrolls, amunitions maybe a common magical weapon like a dagger.Sound advice except for the bolded part; tailoring supposedly-randomly-found magic items to the specific characters quickly ends up looking fake and contrived. They get what they get, let them deal with it.
A mighty advantage!Some would. Other won't. You see, I live in a French environment. Most of my players do not speak english nor can they read it.
I see any campaign as open-ended in terms of real-world time, provided players still want to play in it and I still have ideas to run in it.I do it the other way around. I manipulate the events so the players feels they are the ones pulling the strings but I manage for them to go where I want. It is a mix between the railroad and the sandbox. When I do pure sandbox, it is usualy full improvisation. Otherwise, the players are aware that we are trying to build ourselves a story. The prep and the time for it are not infinite nor are they cheap. If they are not ready to accept a certain amount of railroading then they should try to find an other DM and leave their place to a newer player that will be more than happy to have a bit of railroad.
I'm the opposite: I love low-level play!This approach works better with mile stones. I prefer a faster pace with exp until level 5 or 6.
Difference in philosophy, I guess: to me an encounter is worth the same xp regardless of context, so defeating four wandering Orcs in the forest gets you the same xp as defesting 4 Orc guards the adventure insists you get past.Then exp slows down by itself and since I enforce the 5-6 encounters per day I have random encounters table set. A random encounter never gives any experience.
A talking head that shoots magic missiles? Cool!An other one I once gave was a talking head inside of a glass bubble. The head could be used as an arcane focus (orb) that doubled as a wand of magic missile. The head was constantly talking limiting the stealth a character could make but it was giving +2 bonus to all knowledge check (Arcana, History and Religion). That head stayed with the character until the end of the campaign.
1) Yep quite an advantage for me. Quite a lot of work too; as I have translated everything in the PHB, XGtE (that is concerning the players), and a bit of the SCAG, Wildemount, Ravnica and a few others. A lot of translations. And books in French are prohibitive. I also put my three PHB (in english) available at the table for my players. (My fourth copy is safely on the shelf.)1) A mighty advantage!
2) I see any campaign as open-ended in terms of real-world time, provided players still want to play in it and I still have ideas to run in it.
3) I'm the opposite: I love low-level play!
4) Difference in philosophy, I guess: to me an encounter is worth the same xp regardless of context, so defeating four wandering Orcs in the forest gets you the same xp as defesting 4 Orc guards the adventure insists you get past.
5) A talking head that shoots magic missiles? Cool!![]()
Indeed.Birthright with ability to use Regency without Bloodlines ie a Domain System that can be used in any setting