Maxperson
Morkus from Orkus
How do you know that it's definitely a big part of the success?The product schedule is definitely a big part of the success, though.
How do you know that it's definitely a big part of the success?The product schedule is definitely a big part of the success, though.
I didn’t say that.I don't think a lack of options is what is extending the life of the edition. I think it's that it is well designed and appeals to a broader base.
How do you know that it's definitely a big part of the success?
I wasn't saying you did say that. That's why I started with, "I don't think..."I didn’t say that.
I’ll try and restate what I said.
The adventure style, and ADVENTURE release schedule and their support and encouragement to get as much of the community on the same season as possible may be ONE OF MANY things leading to its success.
I wasn't saying you did say that. That's why I started with, "I don't think..."
I don't think the release schedule is helping the edition and may be holding it back. The 3e release schedule was way too aggressive in my opinion, but I also think 5e's has been way too passive. Perhaps with some more options more people would be playing it.
My opinion is that the longevity is due to the solid design of the system appealing to a broader base of player. It pulled back many older players who had splintered into their favorite edition, as well as brought in many new players. That's huge.
That might be true @Maxperson, but there's also a break point in sales where a guy who was buying everything buys less. More importantly, when there's a book coming every month people take a pass on things they might have bought anyway because there's another book right around the corner. I think WotC has identified the sweet spot. Just because every single books sells well doesn't mean that you could up the release schedule and be confident of the same results.
I would agree with you that the design of 5E and its appeal to a broad player base is certainly a key factor, and I agree with your reading of the appeal both veteran and newer gamers. I don't think I agree that you can take that info to mean sales could be better. The official releases have some gravitas, and applying a little bit of artificial scarcity doesn't hurt. I think we should also keep in mind the design side of things, which might not necessarily scale either. Rushing the design process to meet a release target repeatedly is a recipe for nothing but disaster.
Well, this isn't a representative sample, either. But it is suggestive of how the current strategy may be working out for WotC...
Whatever they're doing is working beyond wildest expectations, and--as of right now--isn't being "held back."