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WotC Which releases do you own?

Which WotC 5E Products do you own?

  • Player's Handbook

    Votes: 173 98.3%
  • Dungeon Master's Guide

    Votes: 169 96.0%
  • Monster Manual

    Votes: 165 93.8%
  • Hoard of the Dragon Queen

    Votes: 66 37.5%
  • Rise of Tiamat

    Votes: 57 32.4%
  • Princes of the Apocalypse

    Votes: 73 41.5%
  • Out of the Abyss

    Votes: 77 43.8%
  • Sword Coast Adventurer's Guide

    Votes: 108 61.4%
  • Curse of Strahd

    Votes: 80 45.5%
  • Storm King's Thunder

    Votes: 69 39.2%
  • Volo's Guide to Monsters

    Votes: 135 76.7%
  • Tales of the Yawning Portal

    Votes: 91 51.7%
  • Tomb of Annihilation

    Votes: 78 44.3%
  • Xanathar's Guide to Everything

    Votes: 142 80.7%
  • Mordenkainen's Tome of Foes

    Votes: 119 67.6%
  • Waterdeep: Dragon Heist

    Votes: 71 40.3%
  • Waterdeep: Dungeon of the Mad Mage

    Votes: 72 40.9%
  • Guildmasters' Guide to Ravnica

    Votes: 59 33.5%
  • Tyranny of Dragons

    Votes: 36 20.5%
  • Ghosts of Saltmarsh

    Votes: 85 48.3%
  • Acquisitions Incorporated

    Votes: 32 18.2%
  • Baldur's Gate: Descent Into Avernus

    Votes: 68 38.6%
  • Eberron: Rising from the Last War

    Votes: 88 50.0%
  • Explorer's Guide to Wildemount

    Votes: 55 31.3%
  • Mythic Odysseys of Theros

    Votes: 31 17.6%
  • Starter Set

    Votes: 88 50.0%
  • Essentials Kit

    Votes: 67 38.1%

  • Total voters
    176

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Mercurius

Legend
Your speculation is equally hypothetical. Correlation does not equal causation. There's nothing to indicate that the wild success is due to the release rate. There is a lot of support for the idea that it's due to it being widely appealing, bringing back old players and bringing in new ones. You're assuming as much as I am.
We know that the game is thriving, perhaps in an unparalleled way--or at least since the booming early 80s. From that I am suggesting that at least part of the reason they're doing so well is because, err, what they are doing. You are saying "but if they did something other than what they're doing, they could be doing better."

If they are both hypotheticals, one is quite a bit closer to what we actually know.
 
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Parmandur

Legend
I'd bet you that each of those things sold far fewer copies than Xanathar's or Volo's. Crunch sells more than those "major releases."
I'm this little sample we have here, 114 folks have bought fewer than 300 copies of the big "crunch" books, and over 500 Adventures. Any one Adventure is less than Xanathar's or Volo's, butbin aggregate are bigger, in this sample. I'd say the larger numbers might bear that out in general.

The Adventures are major cornerstones of the release schedule, and significant products. They often have "crunch" too.
 

Maxperson

Morkus from Orkus
I'm this little sample we have here, 114 folks have bought fewer than 300 copies of the big "crunch" books, and over 500 Adventures. Any one Adventure is less than Xanathar's or Volo's, butbin aggregate are bigger, in this sample. I'd say the larger numbers might bear that out in general.
But each adventure has to be designed, edited, etc. Then a new print run has to be issued, and it takes a certain number of copies printed and sold before those costs are eaten up and the profits really start taking off.

So according to the poll here, we have 6 crunch books selling 592 copies, according to this poll. And then 21 other products combining to 962. 3 and a half times more products and the total isn't even double what those 6 books have sold.
 

Eltab

Hero
Players Handbook (of course, cannot create a character without it)
Rise of Tiamat - souvenir from DM'ing about half way through
Sword Coast Adventurers Guide - for lore & fluff, and character options

I have checked out almost everything else from my Public Library and made copies of the interesting stuff within, for later use in my own campaign.
 

Mercurius

Legend
I'm this little sample we have here, 114 folks have bought fewer than 300 copies of the big "crunch" books, and over 500 Adventures. Any one Adventure is less than Xanathar's or Volo's, butbin aggregate are bigger, in this sample. I'd say the larger numbers might bear that out in general.

The Adventures are major cornerstones of the release schedule, and significant products. They often have "crunch" too.
Through 116 voters, the core rulebooks average 111 each (96%), the three pure rules supplements 88 each (76%) the settings 54 each (47%), and adventures 50 each (43%). I'm not counting AI, Theros, the box sets and Tyranny.

What we don't know is how well that 76% rate for supplements would hold up with more books published. It would probably dip, but how much and at what point? And then how to balance that with work required and the danger of bloat? Presumably WotC thinks one every two years is the sweet-spot. Doesn't mean it won't change, but it feels quite deliberate.
 

Maxperson

Morkus from Orkus
Through 116 voters, the core rulebooks average 111 each (96%), the three pure rules supplements 88 each (76%) the settings 54 each (47%), and adventures 50 each (43%). I'm not counting AI, Theros, the box sets and Tyranny.

What we don't know is how well that 76% rate for supplements would hold up with more books published. It would probably dip, but how much and at what point? And then how to balance that with work required and the danger of bloat? Presumably WotC thinks one every two years is the sweet-spot. Doesn't mean it won't change, but it feels quite deliberate.
I'm sure it is deliberate. WotC has a history of overreaction. They see something not working, so they go too far in the other direction. Bounded accuracy was good, but they over bounded it. 3e was too unbalanced and feats too swingy, so they over tightened the math and made individual feats virtually meaningless in 4e. 3e and 4e put out too many products, so they overreacted with the 5e release rate.
 


Mercurius

Legend
I'm sure it is deliberate. WotC has a history of overreaction. They see something not working, so they go too far in the other direction. Bounded accuracy was good, but they over bounded it. 3e was too unbalanced and feats too swingy, so they over tightened the math and made feats virtually meaningless in 4e. 3e and 4e put out too many products, so they overreacted with the 5e release rate.
But the good thing is that they can always increase the release rate; it is harder to dial it back once people get used to a certain amount. Honestly, it sounds like you simply want more product. I want plenty of things--Earthsea and Malazan setting books, for instance, or deluxe legacy setting box sets once a year--but don't necessarily conflate that with what would be good for the company.

As for the rules stuff, I actually agree with some of it. Bounded Accuracy to +7 or +8 seems about right to me. Feats vary. I don't like hitching them to ability score increases. I'd rather have them be a separate addition every 4 levels or so.
 


Rikka66

Explorer
Core books, the entire stretch from Volo's to Dragon Heist, Ebberon, the Starter Set and Essentials Kit, and I intend on picking up Theros. I picked up the Core + Starter Set at the end of 2015, went hard from end of 2016 to end of 2018, and have lightened up since.
 

Blue

Ravenous Bugblatter Beast of Traal
52.3% is my dividing line. At the time I answered I owned every product above it, no products below it, and exactly half (1 of 2) of the products at 52.3% (67 votes).
 

teitan

Hero
Of those listed I have 17 of them. I also have Stranger Things, Rick & Morty, the Avernus dice set, several sets of monster cards, Tal'dorei, AIME Player's Guide and Loremaster's Guide. The DM Screen, the D&D battle mat, City Tiles, Wilderness tiles, & dungeon tiles.
 

Maxperson

Morkus from Orkus
But the good thing is that they can always increase the release rate; it is harder to dial it back once people get used to a certain amount. Honestly, it sounds like you simply want more product. I want plenty of things--Earthsea and Malazan setting books, for instance, or deluxe legacy setting box sets once a year--but don't necessarily conflate that with what would be good for the company.

As for the rules stuff, I actually agree with some of it. Bounded Accuracy to +7 or +8 seems about right to me. Feats vary. I don't like hitching them to ability score increases. I'd rather have them be a separate addition every 4 levels or so.
I agree that it's better to start low and raise higher. It causes more hard feelings when you scale something back. That's good business. However, I think WotC is gun shy after blowing out 3e and 4e with products and having those editions fail with that as one of the major reasons.

Yes I want more crunchy product, but I'm not unreasonable with what the rate I think things should be at. I don't want anything near the rates of 3e and 4e and I think the current rate is too slow, and will ultimately hurt 5e.
 


The only physical book on the list I don't own (or have on order) is the Acquisitions Inc one. The core concept of that book is hugely unappealing to me.
Yeah, I agree. I bought it, and probably won't use most of the information in it. I have used the Verdan race and some of the vehicles/items, but it's overall not that useful to me.
 


That book was hugely unappealing to me as well. I looked at it in the store and put it back down fairly quickly.
Yeah. I agree. It's like a self parody of D&D.
Strangely, I typically don't like comedy mixing with my nerdom and sci-fi. Can't read Douglas Adams or Terry Pratchett and don't listen to They Might Be Giants, for example. I guess it's just a bad reaction to growing up in the American Bible Belt during the Satanic Panic and having to defend my interests against ridicule and bullies making fun of me.
 

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