Maxperson
Morkus from Orkus
I am a billionaire who no longer needs to work. I am a billionaire who no longer need sto work. ::squint:: Hey!Oh no worries. Just worried I was a chump. Typing a thing on the internet makes it true, ya know.

I am a billionaire who no longer needs to work. I am a billionaire who no longer need sto work. ::squint:: Hey!Oh no worries. Just worried I was a chump. Typing a thing on the internet makes it true, ya know.
Hey there! So am I!!!I am a billionaire who no longer needs to work. I am a billionaire who no longer need sto work. ::squint:: Hey!![]()
It is unfortunate that you feel this way. The Acquisition inc book is full of good stuff for organisations and downtime rules and idea about downtime repercursions. The Ravnica book is a treasure for what a guild can bring your character. So much better than what was in the DMG. It was inspiring to say the least and I adapted a few of the Ravnica guilds to my campaign (five of these I adapted to be the factions of FR and all of a sudden, my players are eager to play the faction theme.) Some of the new races are so so, but some others are really good and are worth a shot at it. The same goes for adventures with the added monsters, background stories and other goodies. Even if you don't play them, they're a good read and can give you ideas for your own adventures.
But sometimes, seeing what the new generation of developers are coming with is worth every cents (ok, dollars...) that I put in. Two heads are better than one. Imagine several heads. (well... save the ettins. In their case one head would have sufficed.)