The Winner is obvious:
The Shadow Lord
View attachment 122792
Level 20 level: Shadow Sorcerer level 20
Race: Scourge Aasimar
AC: 20 (25 if It casts Shield), the enemy always has disadvantage
Stats: Str 8 Dex 15 Con 13 Int 10 Wis 12 Cha 14
Feats: Warcaster, Light Armored, Moderadely Armored, Weapon Master +2 DEX
After Racials and feats: Str 8 Dex 20 Con 14 Int 10 Wis 12 Cha 16
Metamagic: Quicken, Empowered, Distant and Subtle
Background: Orshov Sindicate (For Spirit Guardians spell)
Magical Itens:
Uncommon: Winged Boots
Why: Flight
Uncommon: Eversmoking Bottle
Why: Countering Hard “You must see spells and effects” like Magic Missale, Diviner’s Portent (Bye bitch), Feebleming.
If you lose initiative the enemy can’t do nothing.
Rare Item:
Staff of Swarming Insects
Why:
Insect Cloud. While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.
You counter “you must see spells and effects” without blind yourself. The improved verson of Darkness.
Golds for Purple Worm Poison
Combos:
Melee Combo:
- When the battle starts, use Umbral form as bonus action and enter on walls to get total cover and resistence against all damage and apply Purple Worm Poiso on weapon.
- Cast Upcasted Quickened Empowered Spirit Guardians and Radiant Consumption
- Go out, Quicken Dimention door and burst damage.
Highlight:
"Umbral Form
Starting at 18th level, you can spend 6 sorcery points as a bonus action to transform yourself into a shadowy form. In this form, you have resistance to all damage except force and radiant damage, and you can move through other creatures and objects as if they were difficult terrain. You take 5 force damage if you end your turn inside an object.
You remain in this form for 1 minute. It ends early if you are incapacitated, if you die, or if you dismiss it as a bonus action."
Invulnerability: This means that you can cast a spell and enter an object in the same turn to get the benefit of full cover.
You may still have resistance against radiant damage being aasimar.
In practice, you are invulnerable.
Long range and reliable damage: Distant spell for Insect Plague for 620ft range that can be insane combo with Aasimar Racials.
Empowered 5d10 + extra damage equal your level that ignore cover as your most reliable damage spell.
Spellcasting Superiority: Subtle Counterspell (Always win a counterspell battle) and Distant Spell for long range spell. You are a beast on spellcaster battle.
Incredible mobility: Subtle/Distant Dimension Door and Shadow Walk for insanity "Surprise Mother ****er, I'm here!"
Melee damage: Inside Insect Cloud, the enemy is blind.
+11 attack roll with advantage:
Upcasted Empowered Spirit Guardians (Level 9) + Aasimar’s Radiant Soul = 80 avg radiant damage.
Empowered Booming Blade: 1d8 +5 +42 Poison +7d8 Booming blade extra damage for 90 avg damage.
Quickened Empowered Booming Blade: 1d8 +5 +42 Poison +7d8 Booming blade extra damage for 90 avg damage.
Total NOVA DAMAGE: 260 damage.
If the enemy tries run alway, triggering warcaster for extra Booming Blade 90 avg damage.
Move inside a wall/ground again for total cover again.