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D&D 5E WotC's Jeremy Crawford on D&D Races Going Forward

On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty. @ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence...

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On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty.


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@ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence debuff and the evil alignment, with a more acceptable narrative. It's a start, but there's a fair argument for gutting the entire race system.

The orcs of Eberron and Wildemount reflect where our hearts are and indicate where we’re heading.


@vorpaldicepress I hate to be "that guy", but what about Drow, Vistani, and the other troublesome races and cultures in Forgotten Realms (like the Gur, another Roma-inspired race)? Things don't change over night, but are these on the radar?

The drow, Vistani, and many other folk in the game are on our radar. The same spirit that motivated our portrayal of orcs in Eberron is animating our work on all these peoples.


@MileyMan1066 Good. These problems need to be addressed. The variant features UA could have a sequel that includes notes that could rectify some of the problems and help move 5e in a better direction.

Addressing these issues is vital to us. Eberron and Wildemount are the first of multiple books that will face these issues head on and will do so from multiple angles.


@mbriddell I'm happy to hear that you are taking a serious look at this. Do you feel that you can achieve this within the context of Forgotten Realms, given how establised that world's lore is, or would you need to establish a new setting to do this?

Thankfully, the core setting of D&D is the multiverse, with its multitude of worlds. We can tell so many different stories, with different perspectives, in each world. And when we return to a world like FR, stories can evolve. In short, even the older worlds can improve.


@SlyFlourish I could see gnolls being treated differently in other worlds, particularly when they’re a playable race. The idea that they’re spawned hyenas who fed on demon-touched rotten meat feels like they’re in a different class than drow, orcs, goblins and the like. Same with minotaurs.

Internally, we feel that the gnolls in the MM are mistyped. Given their story, they should be fiends, not humanoids. In contrast, the gnolls of Eberron are humanoids, a people with moral and cultural expansiveness.


@MikeyMan1066 I agree. Any creature with the Humanoid type should have the full capacity to be any alignmnet, i.e., they should have free will and souls. Gnolls... the way they are described, do not. Having them be minor demons would clear a lot of this up.

You just described our team's perspective exactly.


As a side-note, the term 'race' is starting to fall out of favor in tabletop RPGs (Pathfinder has "ancestry", and other games use terms like "heritage"); while he doesn't comment on that specifically, he doesn't use the word 'race' and instead refers to 'folks' and 'peoples'.
 

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Urriak Uruk

Gaming is fun, and fun is for everyone
This is a complicated issue in the context of the MtG game. Context: very important. But I'm not sure how much we want to get into it on a D&D forum.

Honestly, the context is irrelevant here. The card is depicted in a way that, intentionally or not, has made it a symbol among MtG players who are also racists.

It doesn't matter if the "white" is the mana color or whatever; the card is a symbol of racism used by racists, and deserves the ban.
 

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Levistus's_Leviathan

5e Freelancer
1. ooookay. An historical phenomenon full of sad things that unfortunately has happened and it's good to be known until some ignorant do the same error.
2. Yes because they were Crusaders. If they were Hammerer they have Hammers. Crusaders dressed that way. They act for Christ (hypocritically) and the symbol of Christ is a Cross.
3. Yes because it is an historical fact that they were in war and in war cities are burning.
4. There are also black creatures and cards that allow black creatures to have a bonus and white creatures doesn't mean WASP creature. It is your projection.
You know you're on the wrong side of history when you start justifying the crusade and game elements glorifying it.
 

auburn2

Adventurer
Unfortunately, Species, from the biological point of view, describe people that are fecund and create individuals that are indefinitely fecund. So for this definition, an Orc and a Human or a Human and an Elf are of the same Species.
If you are going to get this technical about the definintion of species - I don't think there are any rules or cannon stating half-orcs or half-elves can reproduce so I don't think the argument that they are indefinitely fecund applies.
 

Urriak Uruk

Gaming is fun, and fun is for everyone
1. ooookay. An historical phenomenon full of sad things that unfortunately has happened and it's good to be known until some ignorant do the same error.
2. Yes because they were Crusaders. If they were Hammerer they have Hammers. Crusaders dressed that way. They act for Christ (hypocritically) and the symbol of Christ is a Cross.
3. Yes because it is an historical fact that they were in war and in war cities are burning.
4. There are also black creatures and cards that allow black creatures to have a bonus and white creatures doesn't mean WASP creature. It is your projection.

I understand that it is not mandatory to have a deep preparation in history, but the identification of black with evil and white with good doesn't have nothing to do with black people or white people. It is very ancient. Black is the color of the night, in which humans were vulnerable. White is the color of the day when defending is easy. Necromancer in Italian is Negromante, and the roots Negro means Black, not for the skin color of the mage but for the fact that the dark, the black, the obscure is identified with evil. So who consider Black with something Evil a racist combination and worse, who wants to eradicate this from illustrations is a person who actualize something in a naive and uninformed way.
This is what I'm trying to argument from the very start of this thread. Please, before revision every cultural product, please assure yourself to understand what you are doing. Do it only to try not to give offence to some confused people is counterproductive or simply ridicolous (albeit legit from a marketing point of view).

Let's play a different game. Spot the difference!

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None of your points matter; the card has become a symbol of white supremacy among racists and therefore deserves the ban.
 

Levistus's_Leviathan

5e Freelancer
Honestly, the context is irrelevant here. The card is depicted in a way that, intentionally or not, has made it a symbol among MtG players who are also racists.

It doesn't matter if the "white" is the mana color or whatever; the card is a symbol of racism used by racists, and deserves the ban.
Yes, it doesn't matter. What does matter is that it was glorifying the Crusades. You're not supposed to glorify bad parts of history, like Nazis or slavery.
 

But I do not think the answer is to get rid of villains, particularly irredeemable ones.

Warpiglet, I am not intending to single you out, but the origin of the term ‘villain’ meant villager.

The fact that the landed aristocracy with power and wealth, changed the term to mean a class of poor people, that we can demonize and literally lord over, with High and Low justice is important to know.

The phrase “Round up the usual suspects” to find the villain of the crime, literally means to round up people from an underpowered caste and to punish them regardless of guilt.
This is the history of justice.

Yes, the PCs can fight evildoers, we all agree there. 😀
There is space in the realms of D&D for what I term beer and pretzel games....lowkey games, more about a group of friends coming together to share time.

I do think session zero needs to have a discussion on what the implications of “all Orcs are always Evil” means though.

I’m a self described “Pinko-commie-liberal scum”, and I will still play a game of Monopoly without fear of somehow having debased myself ethically, (well beyond Monopoly being boring).
Either you're an elf and you get the proficiency or you're not and have to learn it by hard work.
Elven Weapon training appears under the Subrace and not the base race modifiers.
Sea Elves and Dark Elves get different Elven Weapon Training options then High or Wood Elves.
Eladrin Elves in MToF do not even get Elven Weapon Training.

All of this, leads me to think, Elven Weapon Training is a product of culture, not inherent nature in 5e terms.
 


Levistus's_Leviathan

5e Freelancer
How good is your knowledge of 10tg and 11th century history?
Higher than the average person in general, but not higher than the average person online, I assume. We all have access to Wikipedia.
I wouldn't glorify the crusades in a gaming product but they didn't wake up one day and decide to go and burn and loot the holy land "just because".
It was just because they wanted to capture the holy lands. The crusades were racist, horrific, and bad.
 

SkidAce

Legend
Supporter
Let's play a game of... spot the racism!

View attachment 122923

1. The card is called Crusade.
2. They all have christian crosses on as their emblem.
3. They're raising swords in triumph as the foreground burns.
4. All "white" creatures gain +1.

If you don't get why the 4 points above equal a symbol for white supremacy, then I can't help you.
I see your point on 1, 3, and 4.

2, however does not equate white supremecy. IMO.

But I get the gist of what you are trying to say, and lets not derail with a tangent...carry on...
 

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