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D&D 5E WotC's Jeremy Crawford on D&D Races Going Forward

On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty. @ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence...

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On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty.


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@ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence debuff and the evil alignment, with a more acceptable narrative. It's a start, but there's a fair argument for gutting the entire race system.

The orcs of Eberron and Wildemount reflect where our hearts are and indicate where we’re heading.


@vorpaldicepress I hate to be "that guy", but what about Drow, Vistani, and the other troublesome races and cultures in Forgotten Realms (like the Gur, another Roma-inspired race)? Things don't change over night, but are these on the radar?

The drow, Vistani, and many other folk in the game are on our radar. The same spirit that motivated our portrayal of orcs in Eberron is animating our work on all these peoples.


@MileyMan1066 Good. These problems need to be addressed. The variant features UA could have a sequel that includes notes that could rectify some of the problems and help move 5e in a better direction.

Addressing these issues is vital to us. Eberron and Wildemount are the first of multiple books that will face these issues head on and will do so from multiple angles.


@mbriddell I'm happy to hear that you are taking a serious look at this. Do you feel that you can achieve this within the context of Forgotten Realms, given how establised that world's lore is, or would you need to establish a new setting to do this?

Thankfully, the core setting of D&D is the multiverse, with its multitude of worlds. We can tell so many different stories, with different perspectives, in each world. And when we return to a world like FR, stories can evolve. In short, even the older worlds can improve.


@SlyFlourish I could see gnolls being treated differently in other worlds, particularly when they’re a playable race. The idea that they’re spawned hyenas who fed on demon-touched rotten meat feels like they’re in a different class than drow, orcs, goblins and the like. Same with minotaurs.

Internally, we feel that the gnolls in the MM are mistyped. Given their story, they should be fiends, not humanoids. In contrast, the gnolls of Eberron are humanoids, a people with moral and cultural expansiveness.


@MikeyMan1066 I agree. Any creature with the Humanoid type should have the full capacity to be any alignmnet, i.e., they should have free will and souls. Gnolls... the way they are described, do not. Having them be minor demons would clear a lot of this up.

You just described our team's perspective exactly.


As a side-note, the term 'race' is starting to fall out of favor in tabletop RPGs (Pathfinder has "ancestry", and other games use terms like "heritage"); while he doesn't comment on that specifically, he doesn't use the word 'race' and instead refers to 'folks' and 'peoples'.
 

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auburn2

Adventurer
It's a symbol of racism, there is subtext.
I don't see how the crusades are a symbol of racism or how that relates to the subtext. You could make the arguement for the cross, considering the kkk, but that is a real long shot, especially when you also consider the history and symbolism of the cross and Christianity in the civil rights movement of the 1960s.
 

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Zardnaar

Legend
Actually they pretty much did. Especially the 4th crusade, but it was more or less true for all of the crusades.

That one was a screw up, I was talking about what started it. See previous post.

Did a paper on them at Uni, the other side wasn't the best behaved in the immediate years and previous decades and centuries leading up to it.
 


Levistus's_Leviathan

5e Freelancer
War in general was bad.

Know what a ghazi is?

Basically they were raiding the Byzantines and in the years leading up to the crusades they invaded Crete, were in Spain and didn't exactly aquire the Levant and Egypt peacefully.

In said raids slaves were taken. The Byzantines wrote a letter asking for help and it snowballed from there.
I don't know what your point is. Bad stuff happened in the crusades, and we don't need a magic card immortalizing it any more than we need D&D races to be named races.
 


generic

On that metempsychosis tweak
I never played this game and I would need "All white creatures get +1/+1" explained in context to judge if it is racism. If it is as simple as what you are implying here, then yes number four is racism.

Number 1 and number 2 (crusade and crosses) are not racism. They may be examples of bigotry, but "Christian" is not a race and the crusades were religious wars, not race wars.

Number 3 - swords being raised as the background burns has nothing to do with bigotry or racism at all.
It's not racist because White Mana represents a concept, as does Black Mana. Neither has any relation to skin color.
 

InnocentPope

Explorer
"All white creatures get +1/+1" explained in context to judge if it is racism. If it is as simple as what you are implying here, then yes number four is racism.

White and black in this game are meant as in "black magic" or "white witch", not as descriptors of skin color. While Crusade might be reasonably seen as glorifying the practice of holy war by Christians against Muslims, which most of us can agree is not a good look, it has nothing to do with modern forms of racism against African-descended people. Complaining about a magic card mentioning "white creatures" is like complaining that you signal a truce on the battlefield by waving a white flag; it just doesn't make any sense at all in the context.
 


The recent card bans in MtG don't really do anything useful, and I don't think anybody was clamoring for those cards to be gone. It's probably a smokescreen effort by WotC to try and avoid having to make a statement about the problems in their office culture that were pointed out earlier this month. Get people talking about the cards, and they won't have to write a PR statement about their hiring practices and work environment.
 

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