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D&D 5E WotC's Jeremy Crawford on D&D Races Going Forward

On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty. @ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence...

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On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty.


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@ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence debuff and the evil alignment, with a more acceptable narrative. It's a start, but there's a fair argument for gutting the entire race system.

The orcs of Eberron and Wildemount reflect where our hearts are and indicate where we’re heading.


@vorpaldicepress I hate to be "that guy", but what about Drow, Vistani, and the other troublesome races and cultures in Forgotten Realms (like the Gur, another Roma-inspired race)? Things don't change over night, but are these on the radar?

The drow, Vistani, and many other folk in the game are on our radar. The same spirit that motivated our portrayal of orcs in Eberron is animating our work on all these peoples.


@MileyMan1066 Good. These problems need to be addressed. The variant features UA could have a sequel that includes notes that could rectify some of the problems and help move 5e in a better direction.

Addressing these issues is vital to us. Eberron and Wildemount are the first of multiple books that will face these issues head on and will do so from multiple angles.


@mbriddell I'm happy to hear that you are taking a serious look at this. Do you feel that you can achieve this within the context of Forgotten Realms, given how establised that world's lore is, or would you need to establish a new setting to do this?

Thankfully, the core setting of D&D is the multiverse, with its multitude of worlds. We can tell so many different stories, with different perspectives, in each world. And when we return to a world like FR, stories can evolve. In short, even the older worlds can improve.


@SlyFlourish I could see gnolls being treated differently in other worlds, particularly when they’re a playable race. The idea that they’re spawned hyenas who fed on demon-touched rotten meat feels like they’re in a different class than drow, orcs, goblins and the like. Same with minotaurs.

Internally, we feel that the gnolls in the MM are mistyped. Given their story, they should be fiends, not humanoids. In contrast, the gnolls of Eberron are humanoids, a people with moral and cultural expansiveness.


@MikeyMan1066 I agree. Any creature with the Humanoid type should have the full capacity to be any alignmnet, i.e., they should have free will and souls. Gnolls... the way they are described, do not. Having them be minor demons would clear a lot of this up.

You just described our team's perspective exactly.


As a side-note, the term 'race' is starting to fall out of favor in tabletop RPGs (Pathfinder has "ancestry", and other games use terms like "heritage"); while he doesn't comment on that specifically, he doesn't use the word 'race' and instead refers to 'folks' and 'peoples'.
 

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Charlaquin

Goblin Queen (She/Her/Hers)
I'd love to hear those ideas, if you feel like starting a thread
I’m flattered you feel that way, though to be honest I’m not sure there’s really a thread worth of stuff to say about it. I will try to collect my thoughts on the matter and start a thread if it seems like there’s enough meat to merit a discussion. If that doesn’t pan out though, the gist is that I think abilities (not just the score component, but abilities themselves) in D&D are kind of vestigial at this point and would be better replaced by something more like PbtA’s Stats.
 

tommybahama

Adventurer
The most obvious issue is of course the fact that they’re portrayed as being spies for Xxxxxx (XxxxxvvvvXxxxxclaims most of them aren’t, but then every group of them actually encountered in the adventure are),

Ack! Watch it with the spoilers! We just started that campaign. :p
 


pukunui

Legend
I’m not romani, so take my perspective on it as you will, but it’s bad. The Vistani are basically every romani stereotype played straight. The most obvious issue is of course the fact that they’re portrayed as being spies for Strahd. Spoiler for Curse of Strahd:
CoS claims most of them aren’t, but then every group of them actually encountered in the adventure are.
but there’s also less overt issues like their having an inborn ability to curse people, an inherent talent for divination magic, and the wanderlust thing (wanderlust is a particularly pernicious stereotype because it seems benign or even positive, but it erases the reality that romani displacement is largely a result of systemic oppression, poverty, and oppression.)
So there's this recent tweet from Adam Lee:

Aside from removing one instance of the word "g***y" in CoS, I wonder what else he's pushed them to change. They can't exactly get rid of Madam Eva as a fortune teller, as that's integral to the plot.
 

Magister Ludorum

Adventurer
Kentucky Labor Laws
No mandatory sick time
No mandatory vacation time
Right to Work (which means a company can get rid of you at any time with no warning for ALMOST any reason with no recompense)
Minimum wage of $7.25USD/hr

I'm not sure why i'm getting flack for trying to get rural poor added to the list of problematic stereotypes in the media.

Classism is a serious problem. I don't like to see it perpetuated anymore than I like to see racism or sexism. And that's not just because I was raised in southeastern Ohio, where poverty runs rampant and generations have been raised in economic privation that is almost unbelievable in a wealthy nation like America.

I don't, however, see how it's relevant to this discussion, which is about how D&D's portrayal of certain races has been based in systemic racism and how many of the tropes of the game have either consciously or subconsciously celebrated colonialism.

Proposed changes in D&D 5e are meant to deal with these problematic issues.

I'm not aware of any part of the D&D 5e PHB that can be viewed as a classist portrayal of poor people. If there is such a part, please point it out to me. Otherwise, your point is a red herring argument.

We're not talking about "the media" in general. We're talking specifically about the RPG media.
 

Zardnaar

Legend
So there's this recent tweet from Adam Lee:

Aside from removing one instance of the word "g***y" in CoS, I wonder what else he's pushed them to change. They can't exactly get rid of Madam Eva as a fortune teller, as that's integral to the plot.

Make her an Elf or something.
 

Urriak Uruk

Gaming is fun, and fun is for everyone
It would be cool if their were two goblin gods, one good or evil, going full on Warring States on each other. The good hobgoblins would be offer salvation and be able to represent positive aspects of samurai. This could be a bridge for other gobliniods who normally must stay generic to avoid offense to gain a bit of culture by joining the GGG.

I would honestly love some more Asian inspiration in hobgoblin culture, more positive influences. The idea of a yin and yang god for instance that are opposed but "different sides of the same coin," or concepts of bushido that add give hobgoblins more of a code of honor in battle.

As others have said, hobgoblins are pretty cool. What sucks about them is the default assumption (made in both the Monster Manual and Volo's Guide) that hobgoblins are evil, and defined by an evil religion and culture.
 

Charlaquin

Goblin Queen (She/Her/Hers)
So there's this recent tweet from Adam Lee:
From those tweets I get the impression that Adam Lee is the consultant mentioned in the article, while Nico Teardrop is talking about their presentation before whatever changes have been made.

Aside from removing one instance of the word "g***y" in CoS, I wonder what else he's pushed them to change. They can't exactly get rid of Madam Eva as a fortune teller, as that's integral to the plot.
I would hope they’d remove the inherent magic abilities (the evil eye and the Vistani curses). Of course the fortune telling is key to the plot, but I (who, again, am not Roma, so for whatever my opinion is worth) think that’s manageable. If nothing else, you could at least make her fortune telling incidental to her being Vistani.

I’ll be interested to see what they’ve done with it, one way or another.
 

doctorbadwolf

Heretic of The Seventh Circle
I’m flattered you feel that way, though to be honest I’m not sure there’s really a thread worth of stuff to say about it. I will try to collect my thoughts on the matter and start a thread if it seems like there’s enough meat to merit a discussion. If that doesn’t pan out though, the gist is that I think abilities (not just the score component, but abilities themselves) in D&D are kind of vestigial at this point and would be better replaced by something more like PbtA’s Stats.
Hey, I'm a big fan of exploring the idea of narrowing dnd down to Body, Wits, and Will, or something like that. I've considered those three stats for my own game, since each stat is a pool of points you can draw from to fuel special abilities to fix flubbed rolls.
So there's this recent tweet from Adam Lee:

Aside from removing one instance of the word "g***y" in CoS, I wonder what else he's pushed them to change. They can't exactly get rid of Madam Eva as a fortune teller, as that's integral to the plot.

I would think it's possible to have her remain a Seer, and use the Tarokka deck, while rewriting the dialogue and descriptions to use less stereotypical trappings.

I also assume, tbh, that many people will be disappointed with how far the changes go.
 

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