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D&D 5E WotC's Jeremy Crawford on D&D Races Going Forward

On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty. @ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence...

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On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty.


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@ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence debuff and the evil alignment, with a more acceptable narrative. It's a start, but there's a fair argument for gutting the entire race system.

The orcs of Eberron and Wildemount reflect where our hearts are and indicate where we’re heading.


@vorpaldicepress I hate to be "that guy", but what about Drow, Vistani, and the other troublesome races and cultures in Forgotten Realms (like the Gur, another Roma-inspired race)? Things don't change over night, but are these on the radar?

The drow, Vistani, and many other folk in the game are on our radar. The same spirit that motivated our portrayal of orcs in Eberron is animating our work on all these peoples.


@MileyMan1066 Good. These problems need to be addressed. The variant features UA could have a sequel that includes notes that could rectify some of the problems and help move 5e in a better direction.

Addressing these issues is vital to us. Eberron and Wildemount are the first of multiple books that will face these issues head on and will do so from multiple angles.


@mbriddell I'm happy to hear that you are taking a serious look at this. Do you feel that you can achieve this within the context of Forgotten Realms, given how establised that world's lore is, or would you need to establish a new setting to do this?

Thankfully, the core setting of D&D is the multiverse, with its multitude of worlds. We can tell so many different stories, with different perspectives, in each world. And when we return to a world like FR, stories can evolve. In short, even the older worlds can improve.


@SlyFlourish I could see gnolls being treated differently in other worlds, particularly when they’re a playable race. The idea that they’re spawned hyenas who fed on demon-touched rotten meat feels like they’re in a different class than drow, orcs, goblins and the like. Same with minotaurs.

Internally, we feel that the gnolls in the MM are mistyped. Given their story, they should be fiends, not humanoids. In contrast, the gnolls of Eberron are humanoids, a people with moral and cultural expansiveness.


@MikeyMan1066 I agree. Any creature with the Humanoid type should have the full capacity to be any alignmnet, i.e., they should have free will and souls. Gnolls... the way they are described, do not. Having them be minor demons would clear a lot of this up.

You just described our team's perspective exactly.


As a side-note, the term 'race' is starting to fall out of favor in tabletop RPGs (Pathfinder has "ancestry", and other games use terms like "heritage"); while he doesn't comment on that specifically, he doesn't use the word 'race' and instead refers to 'folks' and 'peoples'.
 

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Ash Mantle

Adventurer
So I agree that the topknot on the hobgoblin is a bit problematic and maybe it should not have been included. On the other hand, artists have to draw inspiration from somewhere and I don't see anything else tying hobgoblins back to any specific culture. Or back to the original myths of hobgoblins that were mischievous tricksters but that's another story.
The entire stylisation evokes ancient Chinese, and from there Japanese, cultural trappings. It's not only the topknot, but that does play a part in it. What makes it problematic is that all of this is exclusively the imagery of an evil, militant, conquering people. If the hobgoblin and by extension goblinoid alignments were more nuanced, and with more themes of honor, and with more of the positive influences and aspects of those cultures, then it'll be a lot less problematic.

It's impossible to have any depiction that isn't going to evoke imagery from some civilization, culture or trope that someone somewhere will not find offensive.
I'm sure it's possible to be at least culturally sensitive to these issues in artistic depictions.
 

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Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
There's actually one other - buuuuut it's not going to improve matters - the artwork besides the optional "honor" rules in the DMG is suggestive of an Asian and perhaps specifically Japanese-inspired culture (palm to the face).

Oh yeah, dont forget the art for monk doing ''asian stuff'' in the PHB because, well you know, monk = kung-fu = asian, right?
I appreciate more recent books improving a little in this: the samurai in the XgtE is a little on the nose (they even put a nice side note to say that samurai isnt meant to represent the RL samurais, then use the more cliché samurai art they could find to illustrate the archetype), but the one-handed halfling Kensei and the large war mage with the kirin illustration (?) is really good.
 

Ash Mantle

Adventurer
Isn’t that racist too? Or is it okay to do that with European cultures because they aren’t Asian or African?
Well, Ares was/is an evil, cowardly god of war, and was insatiable in battle, violent, and destructive, and was known as a man-slaugtherer. So if you have a problem with a depiction of Gruumsh, an evil god, influenced and inspired by Ares...
 

Oofta

Legend
What’s wrong with a race using a topknot. Is it going to be racist if we dress them like Vikings. Or so we have to create new hairstyles and clothing for each new race that is created. Or maybe there are just parallels between hobgoblin and Japanese culture.

Given the historical depiction of hobgoblins over the course of D&D (which has varied a lot), it was obvious the earliest depictions were drawn from samurai.

So I don't have an issue with the armor because to me it's just generic not western pseudo-medieval European plate armor. There are only so many ways to depict that. But layer on the top knot in addition to the armor and it does become a rough depiction of a monstrous samurai.

D&D has to rely on tropes. Otherwise we wouldn't have monks or barbarians or ... well much of anything other than monsters based on cheap plastic minis that were knock-offs of some cartoon.

On the other hand it personally bothers me more that they have no helmet. I mean, seriously? All that armor and they leave the head totally uncovered? At least they didn't try to draw them as vikings with horns on the helmets that no self respecting viking ever had. :p

P.S. Again ... how many depictions of "non monstrous" humanoids do we have that are in heavy armor? I didn't do a thorough search but all I found was the human and the dwarf.
 

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
Are depictions of evil monsters that evoke any real-world cultures problematic, or only ones that evoke non-Europen cultures? Is it problematic that always-evil Frost Giants evoke Norse culture?

No you are quite right that these's are problematic, even though we have Harsnhag to prove that Ice giants arent all bad, but its thin.

The problem I see with this one, is that the giant lore and depiction is taken straight from north-european myth. But yeah, it could be improved. I liked that in SKT, Duke Zalto had a real latin vibe, while the cloud giants have a Louis XIV vibe going on and the Storm giants seems like they were made for Theros!

But yeah, Evil Ice Giants = dumb, blue brutes north-european is problematic.
 


Olrox17

Hero
This is a gross understatement of the relationship between orcs and Asian peoples in Tolkien's writing, both private and public. I already detailed some of this upthread.
You did, and I thank you for it.
What about the suggestions to make Roman-inspired evil hobgoblins? Do you have an opinion on that idea?
Because I don't mind it personally, but it really looks like a suggestion that should bother more than a few people here. No?
 



Roman society could be easily considered evil by today's standards. Thing is, so would the greeks, the persians, the various germanic tribes, the carthaginians, the etruscans, the macedonians, the gauls, the britons, the celts...I could go on. Different era, different concepts of good and evil.

Even by the standards of the time, the Romans were outstandingly evil in terms of mass slaughter, mass slavery, violent conquest, and so on. I did an archaeology and ancient history degree, so I'm not a random civilian here, note. Nobody was lovely, sure, but they stood out from the crowd, even back then.

More importantly, today's standards aren't what we're judging by. D&D's alignment standards are. In any edition, from 1E onwards, it would be very fair to say Rome, as a culture, was broadly Lawful Evil, in the AD&D/D&D sense (in BD&D it'd merely be the nasty kind of Lawful). The obsession with violent, expansionist conquest (to the literal ends of the earth)

As for you being "offended", I'm British. So you claiming to be "offended" because I'm criticising a culture that existed in the general area you live in, and died out well over a thousand years ago seems pretty bloody silly, when I'm from a culture, that, up until sometime in the 20th century, was trying to ape them, and was perhaps even worse in many regarded, and which I would absolutely accept and agree with criticism of. What, should I be offended because someone notes how massively horrific the British Empire was? I'm not. That's factual. And Rome was utterly horrific too. The British Empire circa 1700s would be a good starting point for an evil imperial culture or species in a slightly more modern D&D setting.

If you think the romans were evil, let me tell you, the mongols weren't fluffy bunnies either.

Dude... He was talking about appearance. Are you saying that it's okay to make racist comments on appearance because a group of people are distantly descended from people who killed a lot of people? Seriously? Because that is literally the logic you're using. No-one if defending Ghengis Khan mate, people are saying "comparing actual humans to orcs, in appearance, is not cool".

I'm also confused by you differentiating the Gauls, Britons and Celts though - the Gauls and the Britons are both kinds of Celts, if we're using that term.
 

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