D&D General Two underlying truths: D&D heritage and inclusivity

Your understanding is incorrect, then.
Why would they replace the original rules? They've been pretty careful throughout the years that they don't want to invalidate any existing books. The Revised Ranger was dropped, and kind of turned into the Ranger Class Feature Variants, which are variant. These features that they mention that will allow you to choose other ability score improvements other than the regular will probably be variant as well.

Also, even if it is a replacement for the original rules, which it won't, in your campaigns you can just ignore that. The DM determines the rules at their table.
I would expect things to be updated if at some point they do a 5.5 edition, which I expect is a long way off.
 

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No, but most people do.

If you had read the threads and seen the bannings as they happened you would know there are a lot of people that don’t care a jot.

Just because you may not recognize what you said... heat of the discussion etc.

You approved of the comparison of being a person of colour with having a rare form of colour blindness. That’s not empathy.

Neither is telling someone who is affected by something that they should learn not to be affected by things. That’s a pretty intransigent point of view there fella that is they totally opposite of empathy.

You’ve also said you don’t see the reasons yourself and have cast this as an oppositional argument with sides. Rather than as a community trying to find a way through this mess.

Just correcting your statement that everyone empathizes.

You are treating your perspective as objective reality. It's not. I don't agree with how you framed really anything in this post. Beyond that there really isn't any point to comment on it.
 




@Bawylie has the right view and solution, in my estimation.
Explicitly separate the game system from settings.

Settings, like Sci-fi/Fantasy stories, should allow for Thought Experiments and exploration of ideas.

We, on ENworld have, seemingly been having this same sort of argument for months...from threads about is Animating the Dead always evil by RAW, and so on and so forth.
RAW is for mechanics, not flavor, not setting. (IMHV)

As for heritage the lasting impact of the 2e Ranger must go. The Ranger class was designed around legacy mechanics and thus failed to inspire.

I feel the same about the Warlock class. Hexblade is the “Magic Warrior”...akin to the Green Knight of UK-Lore...yet the Paladin already can cover the archetype. The Warlock is a toe stepping class...it borrows archetypes, but does not develop them further.

I think the mechanics and setting are a bit more related than that. I don't know that you can totally divorce setting from mechanics and actually end up with a compelling game.
 



Agree. Changing the mind of one who has set their mind. Who does not care. Who does not see. Or refuses. Is pointless.
Almost as pointless as incorrectly telling people who simply have a different interpretation of a VERY subjective subject, that they don't care.
 

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