@Bawylie has the right view and solution, in my estimation.
Explicitly separate the game system from settings.
Settings, like Sci-fi/Fantasy stories, should allow for Thought Experiments and exploration of ideas.
We, on ENworld have, seemingly been having this same sort of argument for months...from threads about is Animating the Dead always evil by RAW, and so on and so forth.
RAW is for mechanics, not flavor, not setting. (IMHV)
As for heritage the lasting impact of the 2e Ranger must go. The Ranger class was designed around legacy mechanics and thus failed to inspire.
I feel the same about the Warlock class. Hexblade is the “Magic Warrior”...akin to the Green Knight of UK-Lore...yet the Paladin already can cover the archetype. The Warlock is a toe stepping class...it borrows archetypes, but does not develop them further.