No need to get rid of them. I don’t think anyone is saying get rid of them. Just nuance them. Having a few thousand good, neutral Or technically advanced orcs doesn’t invalidate the evil ones, it’s makes people stop making assumptions though.
But isn't it just as bad to say they tend towards violence? Isn't that the same racist garbage used to describe so-called "super predators"?
If it's just religion (worship of Gruumsh) then doesn't it just shift the association to say that people that worship [insert religious sect] are evil?
My changes would include:
- get rid of the -2 to intelligence if orcs are a playable race in your campaign. No other race (that I know of) has a negative modifier.
- make them green with pig-like faces again. I prefer the 3.x version.
- get rid of the colonialist wording from VGTM.
If there is no compromise then we'll just have to agree to disagree.