I think a single roll combat system could be very interesting in a crunchy game, too, if you built it as a "culmination" system. That is to say, each side or participant in the combat takes turns, describing actions and counter actions, just as normal but no rolls are involved in these. Instead each action or counteraction applies a different modifier to the final die or pool roll. Essentially the narrative of the combat plays out with participant using abilities and performing moves until it finally reaches a point where it requires a resolution, at which point the opposed roll or whatever takes place. You could probably use a form of graded outcome where at the extreme end the winner gets to determine the outcome ("I kill the BBEG!" or "I tell him I'd rather destroy a stained glass window than an artist like him, and knock him out.") to partial successes where each gains something while also suffering loss.