(OOC) Scourge of Daggerford (Full)

gargoyleking

Adventurer
Dandin would also opt for stealth and assuming the elves are all stealthy in addition to being warriors, we could do a lot of good sneaking up this way. And with the Message spell, Dandin should be able to give a help action to at least one other character to even oit any penalties they might be suffering.
 

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I'm fine with stealth - as long as I can be far away from the action (stealth +0) :)

The lord has misty step and teleport - we could literally pop in the middle of the camp :)
 

FitzTheRuke

Legend
I'm fine with stealth - as long as I can be far away from the action (stealth +0) :)

The lord has misty step and teleport - we could literally pop in the middle of the camp :)

Well, his Dex is +3, so his Stealth is +3 - not +0. He's always been a pretty straightforward guy, but he's also known this road for over 500 years. (He may not look it, but he's a pretty old elf). He's not familiar with all the recent animal trials (it's probably been a hundred years or more since he had any reason to leave the road) but it would be impossible for him to get lost on one, and he'll know instinctively where the road is relative to where the party is, even if they leave it far behind.

Okay, Pass Without Trace it is. There's almost no point, but feel free to give me Stealth checks at +10.

Here's the sun-elf guards:
Stealth Checks (with PWOT)
SEG1: 1D20+11 = [15]+11 = 26
SEG2: 1D20+11 = [15]+11 = 26
SEG3: 1D20+11 = [3]+11 = 14
 




gargoyleking

Adventurer
Apparently, With Pass, Dandin becomes the shadow. Either that, or he's just a try hard with the Elf Lord nearby.



Stealth+PWT: 1d20+14 34

That said, if nothing else add a d6 to Meta's roll for Bardic Inspiration.

BI: 1d6 1

Er, Every little bit, right? Can we use Dandin acting as a stealth coach through Message to add a help action though?
 



FitzTheRuke

Legend
I meant my stealth is +0 :) - "as long as I can be far away"

Oh right, I meant Darfin's is +3. Vairar is +0? Pretty bad for an elf.

So we have 13, 14, 24, 26, 26, 26, 34. Missing Angis, Darfin, and ORB5. Just to get things moving, I'll roll.... (Turns out they all have +3...)


Stealth Checks:
Angis: 1D20+13 = [7]+13 = 20
Darfin: 1D20+13 = [12]+13 = 25
ORB5: 1D20+13 = [13]+13 = 26


So that's 13, 14, 20, 24, 25, 26, 26, 26, 26, 34 for 5 PCs and 5 NPCs. Looks pretty good overall.
 

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