Are we talking about something else, or the mechanical concerns that GreenTengu brought up? I was specifically referring to those only in my response.
D&D has millions of players who are, by and large, happy with the mechanics as is.
GreenTengu brought up a whole host of weird things that DnD pioneered, many of them without clear justification beyond Gygax and Arneson thought of it.
The position they were opposing was that everything in DnD that comes via tradition has a good reason to remain, because it still serves the original purpose. But, there are many parts of the system which actually could be improved by ideas from other systems. We don't need them to, we don't need to "go play a better game then" but recognizing that puts a starker spotlight on this idea that these Traditions are all remaining for a "functional reason".
On the other hand, if something is broke don't fix it.
That does seem to be many people's opinion, yes
For the most part, it works. There are minor things I'd change but considering that it's the best selling TTRPG ever made I think they did a pretty good job. No game can be or ever will be perfect. Then again, there's another saying that seems appropriate.
Don't let perfection get in the way of good. D&D 5E isn't perfect, but it is good. At least for millions of people.
Right, we aren't that isn't the point.
The point was that an idea was put forth that all of the traditions of DnD have existed, persisted and should be kept. But that is hog-wash, pure and simple. There are a lot of traditional things about DnD that exist because they are Traditional parts of DnD. And usually that is fine, but that doesn't mean we are required to keep them if they start hurting the game.
I love how apparently the fact that 4e attempted radical departures in both lore and mechanics lead to D&D's sales slump, Pathfinder's rise, and the birth of D&D Next as the attempt to create a unity edition of D&D taking from all previous and capturing that spirit has receded into Goldfish Memory at this point.
Surely NOW is there time for a radical reinvention of D&D, right?
I'm sure "Orcs - Unaligned" is just as radical a change to the fabric of the game as creating power cards and having martials learn short-rest and daily abilities.
I mean, let's not get too carried away. HP and all that were examples of wonky traditions that we could change, because frankly they don't have a good justification to exist beyond, well, that's tradition.
But, they also aren't hurting anything, so no one is seriously trying to remove them. They work well enough and we like them. But, there are other traditions that aren't.