D&D 5E Racial Min/Maxes on Ability Scores?

Which method do you like best if implementing racial minimum/maximum for ability scores?

  • Make the max 18, no minimums required.

    Votes: 4 5.6%
  • Make the max 18, with minimums for races.

    Votes: 3 4.2%
  • Make the max 18, but allow races to have certain higher max of 20.

    Votes: 9 12.5%
  • Make the max 18, but allow races to have certain higher max of 20, with minimums as well.

    Votes: 11 15.3%
  • Keep the max at 20, with minimums for races.

    Votes: 5 6.9%
  • Make the max 20, no minimums required.

    Votes: 21 29.2%
  • Make the max 20, racial modifiers can make it 22.

    Votes: 4 5.6%
  • Make the max 20, racial modifiers can make it 22, with minimums.

    Votes: 2 2.8%
  • Other. Please explain.

    Votes: 13 18.1%

DND_Reborn

The High Aldwin
Do you think having racial minimum and/or maximums on ability scores would be a good thing?

You can see the options in the poll, ONE vote only--make it count!

And thanks for participating! :)
 

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Snarf Zagyg

Notorious Liquefactionist
Do you think having racial minimum and/or maximums on ability scores would be a good thing?

You can see the options in the poll, ONE vote only--make it count!

And thanks for participating! :)

Races (as in fantasy "races") should be differentiated from humans, including minimum and maximum scores and bonuses (and subtractions) to the default scores.

Otherwise, just play a human with a pithy T-Shirt that sums up your philosophy.
 


CleverNickName

Limit Break Dancing
I voted "Other," because I think the maximum should be adjusted by racial modifiers but there shouldn't be a particular minimum. A lot of the options were close to what I had in mind, so I decided to just offer an explanation instead:

Max = X + racial mods, where X is any number between 15 and 18. The DM should adjust the value of X to fit the style of campaign they are running.
 

DND_Reborn

The High Aldwin
I voted "Other," because I think the maximum should be adjusted by racial modifiers but there shouldn't be a particular minimum. A lot of the options were close to what I had in mind, so I decided to just offer an explanation instead:

Max = X + racial mods, where X is any number between 15 and 18. The DM should adjust the value of X to fit the style of campaign they are running.
No problem. I suppose I would have considered that the 4th option, and offered clarification, but no worries.

Thanks for sharing! :)
 

doctorbadwolf

Heretic of The Seventh Circle
I find the idea of racial maximums vastly more problematic than the current set up, so I vote for differing minimums with the same max.

My actual preference, though, would be to decouple primary class competence from ability scores or find some other way to not have a dwarf necessarily be a better Barbarian than a Tiefling just because they have better con.
 

Minigiant

Legend
Supporter
I am for a base max of 18, racial max of 20, and class max of 22.

But it really would be Primary, Secondary, and Tertiary scores.

Your Primary score would have a maximum of 22. Your class usually gives you 1 Primary score.
Your Secondary score would have a maximum of 20. Your race usually gives you 2 Secondary scores.
Your Tertiary score would have a maximum of 18. A;;you other scores are tertiary.

Some classes (monk, paladin, ranger) would get 2 Secondary scores.
Some races (orc, halfling) might would give you 1 Primary scores.
Some classes (fighter) and races (Human, Halfelf, Halforc) would let you choose a primary or secondary score respectively.

2 Secondary on the same ability score upgrades to Primary
2 Primary on the same ability score upgrades to Ultimate with a maximum of 24.

A wood elf wizard has Primary Intelligence, Secondary Dexterity, Secondary Wisdom
A wood elf rogue has Primary Dexterity, Secondary Wisdom
A half orc fighter would have a higher maximum Strength but lower maximum Dexterity than a halfling fighter.
 

DEFCON 1

Legend
Supporter
I voted Max 20, no minimums... which I think is what what we have currently (I was voting for the 'no change' option, which I think this was it.)

So long as attacks are connected to any of the six ability scores, I don't believe any ancestry should be shut out of maxing out. If it's imperative that halflings not be as strong as goliaths, then our weapon and spell attack / damage bonuses should be their own scores with no ability score modifiers adding to them. That way you can put a 'max 14' on halfling strength or whatever, but they won't be hamstrung playing fighters or paladins. Their skill with a blade can be just as good as any others.

So long as our attacks are modified by our ability scores, all ancestries should be able to max out-- "realistic body physics" be damned.
 

DND_Reborn

The High Aldwin
I find the idea of racial maximums vastly more problematic than the current set up, so I vote for differing minimums with the same max.

My actual preference, though, would be to decouple primary class competence from ability scores or find some other way to not have a dwarf necessarily be a better Barbarian than a Tiefling just because they have better con.
I don't see a vote there though... did you select "Keep the max at 20, with minimums for races."?
 

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