Crimson Longinus
Legend
These sort of kludges are not good game desisgn. There are six ability scores and their sole functions and reason for their existence is measure a creature's capabilities on those axis. Introducing parallel mechanics to measure same things differently will disassociate the ability scores and create confusing rule clutter.While you have a point I think the design of 5E changed some of those and how we can represent them.
For instance, "hardy" dwarves could be expanded to not just Poison for Dwarven Resilience, but other things as well, and even conditions, or giving dwarves a free level of exhaustion. Orcs could have been a race with powerful build, or even more grant them advantage on STR checks X times per long rest? Maybe orcs could add their proficiency bonus (or double it) when making STR checks instead of advantage?
There are a bunch of mechanics already in the game that are under-utilized IMO and many racial traits could use them. I think they would be more imaginative than simply an ASI.
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