D&D 5E What To Do With Racial ASIs?

What would you like to see done with racial trait ASIs?

  • Leave them alone! It makes the races more distinctive.

    Votes: 81 47.4%
  • Make them floating +2 and +1 where you want them.

    Votes: 33 19.3%
  • Move them to class and/or background instead.

    Votes: 45 26.3%
  • Just get rid of them and boost point buy and the standard array.

    Votes: 17 9.9%
  • Remove them and forget them, they just aren't needed.

    Votes: 10 5.8%
  • Got another idea? Share it!

    Votes: 18 10.5%
  • Ok, I said leave them alone, darn it! (second vote)

    Votes: 41 24.0%
  • No, make them floating (second vote).

    Votes: 9 5.3%
  • Come on, just move them the class and/or backgrounds (second vote).

    Votes: 15 8.8%
  • Aw, just bump stuff so we don't need them (second vote).

    Votes: 4 2.3%
  • Or, just remove them and don't worry about it (second vote).

    Votes: 8 4.7%
  • But I said I have another idea to share! (second vote).

    Votes: 4 2.3%


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So, let me see if I can catalog the ways that the validity of the D&DBeyond data is getting dismissed:
  1. People use it to "test out" optimal builds more than they use it for building other kinds of characters.
  2. They pick those combinations because they are thematic, not for the mechanical synergy. (Tiefling paladins? Really?)
  3. There are so many Champion fighters that clearly people aren't optimizing much.
Did I miss any?
 

That doesn’t really address my objection.
Your objection applies to campaigns where the max would be reached even if you started with a 15 and you would get to play using that max for a significant number of sessions. I don't think that is a common situation. But yes, if that was the sort of campaign you were planning, then it indeed might be an issue.
 

So, let me see if I can catalog the ways that the validity of the D&DBeyond data is getting dismissed:
  1. People use it to "test out" optimal builds more than they use it for building other kinds of characters.
  2. They pick those combinations because they are thematic, not for the mechanical synergy. (Tiefling paladins? Really?)
  3. There are so many Champion fighters that clearly people aren't optimizing much.
Did I miss any?

Yes.
 

Your objection applies to campaigns where the max would be reached even if you started with a 15 and you would get to play using that max for a significant number of sessions. I don't think that is a common situation. But yes, if that was the sort of campaign you were planning, then it indeed might be an issue.

My objection pertains to the potential of being equal if the game goes long enough. Your rule removes that potential.
 

So, let me see if I can catalog the ways that the validity of the D&DBeyond data is getting dismissed:
  1. People use it to "test out" optimal builds more than they use it for building other kinds of characters.
  2. They pick those combinations because they are thematic, not for the mechanical synergy. (Tiefling paladins? Really?)
  3. There are so many Champion fighters that clearly people aren't optimizing much.
Did I miss any?
Here's mine: overwhelming majority of players don't use D&D Beyond. Like this forum, it is for people who take the game more seriously and thus might be more interested in character optimisation and stuff. I really don't think majority of players either understand or care about the sort of issues we're talking about here.
 

My objection pertains to the potential of being equal if the game goes long enough. Your rule removes that potential.
Yes, I consider that a feature not a bug. But even if you didn't think that, in practice it can only apply to situations where 'being equal' would have been reached in the first place.
 

Yes, I consider that a feature not a bug. But even if you didn't think that, in practice it can only apply to situations where 'being equal' would have been reached in the first place.

It’s not about being actually equal at any point. It’s about the potential that given time you will be. I don’t get what’s so hard to grasp about that.
 

It’s not about being actually equal at any point. It’s about the potential that given time you will be. I don’t get what’s so hard to grasp about that.
I don't get why it matters... Why would it matter that your halfling could match the goliath's strength by level twelve if the campaign ends on level ten?
 

They pick those combinations because they are thematic, not for the mechanical synergy. (Tiefling paladins? Really?)
What's anti-thematic about a planar powered race picking a divinely powered class? Paladins being good is kind of an old-school thing, and also I think a lot of people find the dichotomy between "evil" race and "good" class to be compelling.

My personal guess is that a lot of people simply like tieflings, and the most obvious choice for tieflings is warlock (if they want a caster) and paladin (if they want a martial).
 

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