CubicsRube
Hero
This is my own pet peeve and my own opinion of course, but it's always rubbed me the wrong way that fighters get lower skill choices than many other classes, and that it's the bard who is typically the leader (now sorcerers and warlocks thanks to a helping of CHA based characters).
Firstly, for all the fluff about the intensive study that a wizard must undergo, they still find time to gain as many proficiencies as a fighter, who should by comparison have more time available to practice other things.
Secondly, a fighter should really be the most common and relatable of the classes amongst common people. Someone who adventures by the strength of their arm should be more understandable and less "weird" than someone who casts magic because they have dragon blood, or even someone who casts magic out of their lute.
Thirdly, there's often mention how a fighter has little utility outside of combat. Some people may like that, others may not. A choice like this however, gives those who want that utility to be available to them.
Whether or not the starting fighter dumps CHA or not, I feel that they should have more choices beyond insight and intimidation.
If I were going to modify them, I would give them a third skill choice at creation and allow them to choose persuasion and deception in their skill list.
I'm not sure how I would approach the relatability issue differently however. Running a campaign, I might consider altering the DC based on who the audience is. For example, a foppish bard trying to win over a garrison of hardened frontier soldiers should have a harder time IMO than the grizzled fighter in the party who speaks their language.
Do you think that Fighters should have more social ability? And how would you go about it?
Firstly, for all the fluff about the intensive study that a wizard must undergo, they still find time to gain as many proficiencies as a fighter, who should by comparison have more time available to practice other things.
Secondly, a fighter should really be the most common and relatable of the classes amongst common people. Someone who adventures by the strength of their arm should be more understandable and less "weird" than someone who casts magic because they have dragon blood, or even someone who casts magic out of their lute.
Thirdly, there's often mention how a fighter has little utility outside of combat. Some people may like that, others may not. A choice like this however, gives those who want that utility to be available to them.
Whether or not the starting fighter dumps CHA or not, I feel that they should have more choices beyond insight and intimidation.
If I were going to modify them, I would give them a third skill choice at creation and allow them to choose persuasion and deception in their skill list.
I'm not sure how I would approach the relatability issue differently however. Running a campaign, I might consider altering the DC based on who the audience is. For example, a foppish bard trying to win over a garrison of hardened frontier soldiers should have a harder time IMO than the grizzled fighter in the party who speaks their language.
Do you think that Fighters should have more social ability? And how would you go about it?